#define _VIDEO_ENCODER_H
#include <epoxy/gl.h>
+#include <movit/image_format.h>
#include <stdbool.h>
#include <stdint.h>
#include <atomic>
~VideoEncoder();
void add_audio(int64_t pts, std::vector<float> audio);
- bool begin_frame(GLuint *y_tex, GLuint *cbcr_tex);
- RefCountedGLsync end_frame(int64_t pts, int64_t duration, const std::vector<RefCountedFrame> &input_frames);
+
+ // Allocate a frame to render into. The returned two textures
+ // are yours to render into (build them into an FBO).
+ // Call end_frame() when you're done.
+ bool begin_frame(int64_t pts, int64_t duration, movit::YCbCrLumaCoefficients ycbcr_coefficients, const std::vector<RefCountedFrame> &input_frames, GLuint *y_tex, GLuint *cbcr_tex);
+
+ // Call after you are done rendering into the frame; at this point,
+ // y_tex and cbcr_tex will be assumed done, and handed over to the
+ // encoder. The returned fence is purely a convenience; you do not
+ // need to use it for anything, but it's useful if you wanted to set
+ // one anyway.
+ RefCountedGLsync end_frame();
// Does a cut of the disk stream immediately ("frame" is used for the filename only).
void do_cut(int frame);
std::string stream_mux_header;
std::atomic<int> quicksync_encoders_in_shutdown{0};
+ std::atomic<int> overriding_bitrate{0};
// Encoders that are shutdown, but need to call release_gl_resources()
// (or be deleted) from some thread with an OpenGL context.