VideoStream::VideoStream()
{
using namespace movit;
- // TODO: deduplicate code against JPEGFrameView?
- ycbcr_convert_chain.reset(new EffectChain(1280, 720));
- ImageFormat image_format;
- image_format.color_space = COLORSPACE_sRGB;
- image_format.gamma_curve = GAMMA_sRGB;
+
+ ImageFormat inout_format;
+ inout_format.color_space = COLORSPACE_sRGB;
+ inout_format.gamma_curve = GAMMA_sRGB;
+
ycbcr_format.luma_coefficients = YCBCR_REC_709;
ycbcr_format.full_range = true; // JPEG.
ycbcr_format.num_levels = 256;
ycbcr_format.cb_y_position = 0.5f; // Irrelevant.
ycbcr_format.cr_x_position = 0.0f;
ycbcr_format.cr_y_position = 0.5f;
- ycbcr_input = (movit::YCbCrInput *)ycbcr_convert_chain->add_input(new YCbCrInput(image_format, ycbcr_format, 1280, 720));
YCbCrFormat ycbcr_output_format = ycbcr_format;
ycbcr_output_format.chroma_subsampling_x = 1;
- ImageFormat inout_format;
- inout_format.color_space = COLORSPACE_sRGB;
- inout_format.gamma_curve = GAMMA_sRGB;
+ // TODO: deduplicate code against JPEGFrameView?
+ ycbcr_planar_convert_chain.reset(new EffectChain(1280, 720));
+ ycbcr_planar_input = (movit::YCbCrInput *)ycbcr_planar_convert_chain->add_input(new YCbCrInput(inout_format, ycbcr_format, 1280, 720, YCBCR_INPUT_PLANAR));
- check_error();
+ // One full Y'CbCr texture (for interpolation), one that's just Y (throwing away the
+ // Cb and Cr channels). The second copy is sort of redundant, but it's the easiest way
+ // of getting the gray data into a layered texture.
+ ycbcr_planar_convert_chain->add_ycbcr_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED, ycbcr_output_format);
+ ycbcr_planar_convert_chain->add_ycbcr_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED, ycbcr_output_format);
+ ycbcr_planar_convert_chain->set_dither_bits(8);
+ ycbcr_planar_convert_chain->finalize();
+
+ // Same, for semiplanar inputs.
+ ycbcr_semiplanar_convert_chain.reset(new EffectChain(1280, 720));
+ ycbcr_semiplanar_input = (movit::YCbCrInput *)ycbcr_semiplanar_convert_chain->add_input(new YCbCrInput(inout_format, ycbcr_format, 1280, 720, YCBCR_INPUT_SPLIT_Y_AND_CBCR));
// One full Y'CbCr texture (for interpolation), one that's just Y (throwing away the
// Cb and Cr channels). The second copy is sort of redundant, but it's the easiest way
// of getting the gray data into a layered texture.
- ycbcr_convert_chain->add_ycbcr_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED, ycbcr_output_format);
- check_error();
- ycbcr_convert_chain->add_ycbcr_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED, ycbcr_output_format);
- check_error();
- ycbcr_convert_chain->set_dither_bits(8);
- check_error();
- ycbcr_convert_chain->finalize();
- check_error();
+ ycbcr_semiplanar_convert_chain->add_ycbcr_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED, ycbcr_output_format);
+ ycbcr_semiplanar_convert_chain->add_ycbcr_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED, ycbcr_output_format);
+ ycbcr_semiplanar_convert_chain->set_dither_bits(8);
+ ycbcr_semiplanar_convert_chain->finalize();
GLuint input_tex[num_interpolate_slots], gray_tex[num_interpolate_slots], cb_tex[num_interpolate_slots], cr_tex[num_interpolate_slots];
glCreateTextures(GL_TEXTURE_2D_ARRAY, 10, input_tex);
unique_lock<mutex> lock(queue_lock);
if (interpolate_resources.empty()) {
fprintf(stderr, "WARNING: Too many interpolated frames already in transit; dropping one.\n");
+ JPEGFrameView::insert_interpolated_frame(stream_idx, output_pts, nullptr);
return;
}
resources = interpolate_resources.front();
JPEGID jpeg_id;
jpeg_id.stream_idx = stream_idx;
jpeg_id.pts = frame_no == 1 ? input_second_pts : input_first_pts;
+ jpeg_id.interpolated = false;
bool did_decode;
shared_ptr<Frame> frame = decode_jpeg_with_cache(jpeg_id, DECODE_IF_NOT_IN_CACHE, &did_decode);
ycbcr_format.chroma_subsampling_x = frame->chroma_subsampling_x;
ycbcr_format.chroma_subsampling_y = frame->chroma_subsampling_y;
- ycbcr_input->change_ycbcr_format(ycbcr_format);
- ycbcr_input->set_width(frame->width);
- ycbcr_input->set_height(frame->height);
- ycbcr_input->set_pixel_data(0, frame->y.get());
- ycbcr_input->set_pixel_data(1, frame->cb.get());
- ycbcr_input->set_pixel_data(2, frame->cr.get());
- ycbcr_input->set_pitch(0, frame->pitch_y);
- ycbcr_input->set_pitch(1, frame->pitch_chroma);
- ycbcr_input->set_pitch(2, frame->pitch_chroma);
- ycbcr_convert_chain->render_to_fbo(resources.input_fbos[frame_no], 1280, 720);
+
+ if (frame->is_semiplanar) {
+ ycbcr_semiplanar_input->change_ycbcr_format(ycbcr_format);
+ ycbcr_semiplanar_input->set_width(frame->width);
+ ycbcr_semiplanar_input->set_height(frame->height);
+ ycbcr_semiplanar_input->set_pixel_data(0, frame->y.get());
+ ycbcr_semiplanar_input->set_pixel_data(1, frame->cbcr.get());
+ ycbcr_semiplanar_input->set_pitch(0, frame->pitch_y);
+ ycbcr_semiplanar_input->set_pitch(1, frame->pitch_chroma);
+ ycbcr_semiplanar_convert_chain->render_to_fbo(resources.input_fbos[frame_no], 1280, 720);
+ } else {
+ ycbcr_planar_input->change_ycbcr_format(ycbcr_format);
+ ycbcr_planar_input->set_width(frame->width);
+ ycbcr_planar_input->set_height(frame->height);
+ ycbcr_planar_input->set_pixel_data(0, frame->y.get());
+ ycbcr_planar_input->set_pixel_data(1, frame->cb.get());
+ ycbcr_planar_input->set_pixel_data(2, frame->cr.get());
+ ycbcr_planar_input->set_pitch(0, frame->pitch_y);
+ ycbcr_planar_input->set_pitch(1, frame->pitch_chroma);
+ ycbcr_planar_input->set_pitch(2, frame->pitch_chroma);
+ ycbcr_planar_convert_chain->render_to_fbo(resources.input_fbos[frame_no], 1280, 720);
+ }
}
glGenerateTextureMipmap(resources.input_tex);
} else if (qf.type == QueuedFrame::INTERPOLATED) {
glClientWaitSync(qf.fence.get(), /*flags=*/0, GL_TIMEOUT_IGNORED);
- vector<uint8_t> jpeg = encode_jpeg(
- (const uint8_t *)qf.resources.pbo_contents,
- (const uint8_t *)qf.resources.pbo_contents + 1280 * 720,
- (const uint8_t *)qf.resources.pbo_contents + 1280 * 720 + 640 * 720,
- 1280, 720);
+ const uint8_t *y = (const uint8_t *)qf.resources.pbo_contents;
+ const uint8_t *cb = (const uint8_t *)qf.resources.pbo_contents + 1280 * 720;
+ const uint8_t *cr = (const uint8_t *)qf.resources.pbo_contents + 1280 * 720 + 640 * 720;
+
+ // Send a copy of the frame on to display.
+ shared_ptr<Frame> frame(new Frame);
+ frame->y.reset(new uint8_t[1280 * 720]);
+ frame->cb.reset(new uint8_t[640 * 720]);
+ frame->cr.reset(new uint8_t[640 * 720]);
+ for (unsigned yy = 0; yy < 720; ++yy) {
+ memcpy(frame->y.get() + 1280 * yy, y + 1280 * (719 - yy), 1280);
+ memcpy(frame->cb.get() + 640 * yy, cb + 640 * (719 - yy), 640);
+ memcpy(frame->cr.get() + 640 * yy, cr + 640 * (719 - yy), 640);
+ }
+ frame->is_semiplanar = false;
+ frame->width = 1280;
+ frame->height = 720;
+ frame->chroma_subsampling_x = 2;
+ frame->chroma_subsampling_y = 1;
+ frame->pitch_y = 1280;
+ frame->pitch_chroma = 640;
+ JPEGFrameView::insert_interpolated_frame(qf.stream_idx, qf.output_pts, std::move(frame));
+
+ // Now JPEG encode it, and send it on to the stream.
+ vector<uint8_t> jpeg = encode_jpeg(y, cb, cr, 1280, 720);
compute_flow->release_texture(qf.flow_tex);
interpolate->release_texture(qf.output_tex);
interpolate->release_texture(qf.cbcr_tex);