#include "mux.h"
#include "player.h"
#include "util.h"
+#include "ycbcr_converter.h"
#include <epoxy/glx.h>
JSAMPARRAY data[3] = { yptr, cbptr, crptr };
for (unsigned y = 0; y < height; y += 8) {
for (unsigned yy = 0; yy < 8; ++yy) {
- yptr[yy] = const_cast<JSAMPROW>(&y_data[(height - y - yy - 1) * width]);
- cbptr[yy] = const_cast<JSAMPROW>(&cb_data[(height - y - yy - 1) * width/2]);
- crptr[yy] = const_cast<JSAMPROW>(&cr_data[(height - y - yy - 1) * width/2]);
+ yptr[yy] = const_cast<JSAMPROW>(&y_data[(y + yy) * width]);
+ cbptr[yy] = const_cast<JSAMPROW>(&cb_data[(y + yy) * width/2]);
+ crptr[yy] = const_cast<JSAMPROW>(&cr_data[(y + yy) * width/2]);
}
jpeg_write_raw_data(&cinfo, data, /*num_lines=*/8);
VideoStream::VideoStream()
{
- using namespace movit;
-
- ImageFormat inout_format;
- inout_format.color_space = COLORSPACE_sRGB;
- inout_format.gamma_curve = GAMMA_sRGB;
-
- ycbcr_format.luma_coefficients = YCBCR_REC_709;
- ycbcr_format.full_range = true; // JPEG.
- ycbcr_format.num_levels = 256;
- ycbcr_format.chroma_subsampling_x = 2;
- ycbcr_format.chroma_subsampling_y = 1;
- ycbcr_format.cb_x_position = 0.0f; // H.264 -- _not_ JPEG, even though our input is MJPEG-encoded
- ycbcr_format.cb_y_position = 0.5f; // Irrelevant.
- ycbcr_format.cr_x_position = 0.0f;
- ycbcr_format.cr_y_position = 0.5f;
-
- YCbCrFormat ycbcr_output_format = ycbcr_format;
- ycbcr_output_format.chroma_subsampling_x = 1;
-
- // TODO: deduplicate code against JPEGFrameView?
- ycbcr_planar_convert_chain.reset(new EffectChain(1280, 720));
- ycbcr_planar_input = (movit::YCbCrInput *)ycbcr_planar_convert_chain->add_input(new YCbCrInput(inout_format, ycbcr_format, 1280, 720, YCBCR_INPUT_PLANAR));
-
- // One full Y'CbCr texture (for interpolation), one that's just Y (throwing away the
- // Cb and Cr channels). The second copy is sort of redundant, but it's the easiest way
- // of getting the gray data into a layered texture.
- ycbcr_planar_convert_chain->add_ycbcr_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED, ycbcr_output_format);
- ycbcr_planar_convert_chain->add_ycbcr_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED, ycbcr_output_format);
- ycbcr_planar_convert_chain->set_dither_bits(8);
- ycbcr_planar_convert_chain->finalize();
-
- // Same, for semiplanar inputs.
- ycbcr_semiplanar_convert_chain.reset(new EffectChain(1280, 720));
- ycbcr_semiplanar_input = (movit::YCbCrInput *)ycbcr_semiplanar_convert_chain->add_input(new YCbCrInput(inout_format, ycbcr_format, 1280, 720, YCBCR_INPUT_SPLIT_Y_AND_CBCR));
-
- // One full Y'CbCr texture (for interpolation), one that's just Y (throwing away the
- // Cb and Cr channels). The second copy is sort of redundant, but it's the easiest way
- // of getting the gray data into a layered texture.
- ycbcr_semiplanar_convert_chain->add_ycbcr_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED, ycbcr_output_format);
- ycbcr_semiplanar_convert_chain->add_ycbcr_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED, ycbcr_output_format);
- ycbcr_semiplanar_convert_chain->set_dither_bits(8);
- ycbcr_semiplanar_convert_chain->finalize();
-
- GLuint input_tex[num_interpolate_slots], gray_tex[num_interpolate_slots], cb_tex[num_interpolate_slots], cr_tex[num_interpolate_slots];
+ ycbcr_converter.reset(new YCbCrConverter(YCbCrConverter::OUTPUT_TO_DUAL_YCBCR, /*resource_pool=*/nullptr));
+
+ GLuint input_tex[num_interpolate_slots], gray_tex[num_interpolate_slots];
+ GLuint cb_tex[num_interpolate_slots], cr_tex[num_interpolate_slots];
+
glCreateTextures(GL_TEXTURE_2D_ARRAY, 10, input_tex);
glCreateTextures(GL_TEXTURE_2D_ARRAY, 10, gray_tex);
glCreateTextures(GL_TEXTURE_2D, 10, cb_tex);
check_error();
// Convert frame0 and frame1 to OpenGL textures.
- // TODO: Deduplicate against JPEGFrameView::setDecodedFrame?
for (size_t frame_no = 0; frame_no < 2; ++frame_no) {
JPEGID jpeg_id;
jpeg_id.stream_idx = stream_idx;
jpeg_id.interpolated = false;
bool did_decode;
shared_ptr<Frame> frame = decode_jpeg_with_cache(jpeg_id, DECODE_IF_NOT_IN_CACHE, &did_decode);
- ycbcr_format.chroma_subsampling_x = frame->chroma_subsampling_x;
- ycbcr_format.chroma_subsampling_y = frame->chroma_subsampling_y;
-
- if (frame->is_semiplanar) {
- ycbcr_semiplanar_input->change_ycbcr_format(ycbcr_format);
- ycbcr_semiplanar_input->set_width(frame->width);
- ycbcr_semiplanar_input->set_height(frame->height);
- ycbcr_semiplanar_input->set_pixel_data(0, frame->y.get());
- ycbcr_semiplanar_input->set_pixel_data(1, frame->cbcr.get());
- ycbcr_semiplanar_input->set_pitch(0, frame->pitch_y);
- ycbcr_semiplanar_input->set_pitch(1, frame->pitch_chroma);
- ycbcr_semiplanar_convert_chain->render_to_fbo(resources.input_fbos[frame_no], 1280, 720);
- } else {
- ycbcr_planar_input->change_ycbcr_format(ycbcr_format);
- ycbcr_planar_input->set_width(frame->width);
- ycbcr_planar_input->set_height(frame->height);
- ycbcr_planar_input->set_pixel_data(0, frame->y.get());
- ycbcr_planar_input->set_pixel_data(1, frame->cb.get());
- ycbcr_planar_input->set_pixel_data(2, frame->cr.get());
- ycbcr_planar_input->set_pitch(0, frame->pitch_y);
- ycbcr_planar_input->set_pitch(1, frame->pitch_chroma);
- ycbcr_planar_input->set_pitch(2, frame->pitch_chroma);
- ycbcr_planar_convert_chain->render_to_fbo(resources.input_fbos[frame_no], 1280, 720);
- }
+ ycbcr_converter->prepare_chain_for_conversion(frame)->render_to_fbo(resources.input_fbos[frame_no], 1280, 720);
}
glGenerateTextureMipmap(resources.input_tex);
queue_nonempty.notify_all();
}
+namespace {
+
+shared_ptr<Frame> frame_from_pbo(void *contents, size_t width, size_t height)
+{
+ size_t chroma_width = width / 2;
+
+ const uint8_t *y = (const uint8_t *)contents;
+ const uint8_t *cb = (const uint8_t *)contents + width * height;
+ const uint8_t *cr = (const uint8_t *)contents + width * height + chroma_width * height;
+
+ shared_ptr<Frame> frame(new Frame);
+ frame->y.reset(new uint8_t[width * height]);
+ frame->cb.reset(new uint8_t[chroma_width * height]);
+ frame->cr.reset(new uint8_t[chroma_width * height]);
+ for (unsigned yy = 0; yy < height; ++yy) {
+ memcpy(frame->y.get() + width * yy, y + width * yy, width);
+ memcpy(frame->cb.get() + chroma_width * yy, cb + chroma_width * yy, chroma_width);
+ memcpy(frame->cr.get() + chroma_width * yy, cr + chroma_width * yy, chroma_width);
+ }
+ frame->is_semiplanar = false;
+ frame->width = width;
+ frame->height = height;
+ frame->chroma_subsampling_x = 2;
+ frame->chroma_subsampling_y = 1;
+ frame->pitch_y = width;
+ frame->pitch_chroma = chroma_width;
+ return frame;
+}
+
+} // namespace
+
void VideoStream::encode_thread_func()
{
pthread_setname_np(pthread_self(), "VideoStream");
} else if (qf.type == QueuedFrame::INTERPOLATED) {
glClientWaitSync(qf.fence.get(), /*flags=*/0, GL_TIMEOUT_IGNORED);
- const uint8_t *y = (const uint8_t *)qf.resources.pbo_contents;
- const uint8_t *cb = (const uint8_t *)qf.resources.pbo_contents + 1280 * 720;
- const uint8_t *cr = (const uint8_t *)qf.resources.pbo_contents + 1280 * 720 + 640 * 720;
// Send a copy of the frame on to display.
- shared_ptr<Frame> frame(new Frame);
- frame->y.reset(new uint8_t[1280 * 720]);
- frame->cb.reset(new uint8_t[640 * 720]);
- frame->cr.reset(new uint8_t[640 * 720]);
- for (unsigned yy = 0; yy < 720; ++yy) {
- memcpy(frame->y.get() + 1280 * yy, y + 1280 * (719 - yy), 1280);
- memcpy(frame->cb.get() + 640 * yy, cb + 640 * (719 - yy), 640);
- memcpy(frame->cr.get() + 640 * yy, cr + 640 * (719 - yy), 640);
- }
- frame->is_semiplanar = false;
- frame->width = 1280;
- frame->height = 720;
- frame->chroma_subsampling_x = 2;
- frame->chroma_subsampling_y = 1;
- frame->pitch_y = 1280;
- frame->pitch_chroma = 640;
- JPEGFrameView::insert_interpolated_frame(qf.stream_idx, qf.output_pts, std::move(frame));
+ shared_ptr<Frame> frame = frame_from_pbo(qf.resources.pbo_contents, 1280, 720);
+ JPEGFrameView::insert_interpolated_frame(qf.stream_idx, qf.output_pts, frame);
// Now JPEG encode it, and send it on to the stream.
- vector<uint8_t> jpeg = encode_jpeg(y, cb, cr, 1280, 720);
+ vector<uint8_t> jpeg = encode_jpeg(frame->y.get(), frame->cb.get(), frame->cr.get(), 1280, 720);
compute_flow->release_texture(qf.flow_tex);
interpolate->release_texture(qf.output_tex);
interpolate->release_texture(qf.cbcr_tex);