]> git.sesse.net Git - nageru/blobdiff - video_stream.h
Embed shaders into the binary.
[nageru] / video_stream.h
index 2dae6e06f01c7a626556090fa9050daf7e982727..22ae26a42b195f9f93338fccbd559687eeeacf27 100644 (file)
@@ -10,9 +10,12 @@ extern "C" {
 
 #include "jpeg_frame_view.h"
 #include "ref_counted_gl_sync.h"
+#include "queue_spot_holder.h"
 
+#include <chrono>
 #include <condition_variable>
 #include <deque>
+#include <functional>
 #include <movit/effect_chain.h>
 #include <movit/mix_effect.h>
 #include <movit/ycbcr_input.h>
@@ -34,11 +37,28 @@ public:
        ~VideoStream();
        void start();
        void stop();
-
-       void schedule_original_frame(int64_t output_pts, unsigned stream_idx, int64_t input_pts);
-       void schedule_faded_frame(int64_t output_pts, unsigned stream_idx, int64_t input_pts, int secondary_stream_idx, int64_t secondary_input_pts, float fade_alpha);
-       void schedule_interpolated_frame(int64_t output_pts, unsigned stream_idx, int64_t input_first_pts, int64_t input_second_pts, float alpha, int secondary_stream_idx = -1, int64_t secondary_inputs_pts = -1, float fade_alpha = 0.0f);  // -1 = no secondary frame.
-       void schedule_refresh_frame(int64_t output_pts);
+       void clear_queue();
+
+       // “display_func” is called after the frame has been calculated (if needed)
+       // and has gone out to the stream.
+       void schedule_original_frame(std::chrono::steady_clock::time_point,
+                                    int64_t output_pts, std::function<void()> &&display_func,
+                                    QueueSpotHolder &&queue_spot_holder,
+                                    unsigned stream_idx, int64_t input_pts);
+       void schedule_faded_frame(std::chrono::steady_clock::time_point, int64_t output_pts,
+                                 std::function<void()> &&display_func,
+                                 QueueSpotHolder &&queue_spot_holder,
+                                 unsigned stream_idx, int64_t input_pts, int secondary_stream_idx,
+                                 int64_t secondary_input_pts, float fade_alpha);
+       void schedule_interpolated_frame(std::chrono::steady_clock::time_point, int64_t output_pts,
+                                 std::function<void(std::shared_ptr<Frame>)> &&display_func,
+                                 QueueSpotHolder &&queue_spot_holder,
+                                 unsigned stream_idx, int64_t input_first_pts, int64_t input_second_pts,
+                                 float alpha, int secondary_stream_idx = -1, int64_t secondary_inputs_pts = -1,
+                                 float fade_alpha = 0.0f);  // -1 = no secondary frame.
+       void schedule_refresh_frame(std::chrono::steady_clock::time_point, int64_t output_pts,
+                                   std::function<void()> &&display_func,
+                                   QueueSpotHolder &&queue_spot_holder);
 
 private:
        void encode_thread_func();
@@ -50,6 +70,8 @@ private:
        // Allocated at the very start; if we're empty, we start dropping frames
        // (so that we don't build up an infinite interpolation backlog).
        struct InterpolatedFrameResources {
+               VideoStream *owner;  // Used only for IFRReleaser, below.
+
                GLuint input_tex;  // Layered (contains both input frames), Y'CbCr.
                GLuint gray_tex;  // Same, but Y only.
                GLuint input_fbos[2];  // For rendering to the two layers of input_tex.
@@ -63,10 +85,24 @@ private:
                GLuint pbo;  // For reading the data back.
                void *pbo_contents;  // Persistently mapped.
        };
-       std::deque<InterpolatedFrameResources> interpolate_resources;  // Under <queue_lock>.
-       static constexpr size_t num_interpolate_slots = 10;
+       std::mutex queue_lock;
+       std::deque<std::unique_ptr<InterpolatedFrameResources>> interpolate_resources;  // Under <queue_lock>.
+       static constexpr size_t num_interpolate_slots = 15;  // Should be larger than Player::max_queued_frames, or we risk mass-dropping frames.
+
+       struct IFRReleaser {
+               void operator() (InterpolatedFrameResources *ifr) const
+               {
+                       if (ifr != nullptr) {
+                               std::unique_lock<std::mutex> lock(ifr->owner->queue_lock);
+                               ifr->owner->interpolate_resources.emplace_back(ifr);
+                       }
+               }
+       };
+       using BorrowedInterpolatedFrameResources = std::unique_ptr<InterpolatedFrameResources, IFRReleaser>;
 
        struct QueuedFrame {
+               std::chrono::steady_clock::time_point local_pts;
+
                int64_t output_pts;
                enum Type { ORIGINAL, FADED, INTERPOLATED, FADED_INTERPOLATED, REFRESH } type;
                unsigned stream_idx;
@@ -79,14 +115,18 @@ private:
                // For interpolated frames only.
                int64_t input_second_pts;
                float alpha;
-               InterpolatedFrameResources resources;
+               BorrowedInterpolatedFrameResources resources;
                RefCountedGLsync fence;  // Set when the interpolated image is read back to the CPU.
                GLuint flow_tex, output_tex, cbcr_tex;  // Released in the receiving thread; not really used for anything else.
                JPEGID id;
+
+               std::function<void()> display_func;  // Called when the image is done decoding.
+               std::function<void(std::shared_ptr<Frame>)> display_decoded_func;  // Same, except for INTERPOLATED and FADED_INTERPOLATED.
+
+               QueueSpotHolder queue_spot_holder;
        };
        std::deque<QueuedFrame> frame_queue;  // Under <queue_lock>.
-       std::mutex queue_lock;
-       std::condition_variable queue_nonempty;
+       std::condition_variable queue_changed;
 
        std::unique_ptr<Mux> stream_mux;  // To HTTP.
        std::string stream_mux_header;