#include "jpeg_frame_view.h"
#include "ref_counted_gl_sync.h"
+#include <chrono>
#include <condition_variable>
#include <deque>
+#include <functional>
#include <movit/effect_chain.h>
#include <movit/mix_effect.h>
#include <movit/ycbcr_input.h>
~VideoStream();
void start();
void stop();
+ void clear_queue();
- void schedule_original_frame(int64_t output_pts, unsigned stream_idx, int64_t input_pts);
- void schedule_faded_frame(int64_t output_pts, unsigned stream_idx, int64_t input_pts, int secondary_stream_idx, int64_t secondary_input_pts, float fade_alpha);
- void schedule_interpolated_frame(int64_t output_pts, unsigned stream_idx, int64_t input_first_pts, int64_t input_second_pts, float alpha, int secondary_stream_idx = -1, int64_t secondary_inputs_pts = -1, float fade_alpha = 0.0f); // -1 = no secondary frame.
- void schedule_refresh_frame(int64_t output_pts);
+ // “display_func” is called after the frame has been calculated (if needed)
+ // and has gone out to the stream. Returns false on failure (ie., couldn't
+ // schedule the frame due to lack of resources).
+ void schedule_original_frame(std::chrono::steady_clock::time_point, int64_t output_pts, std::function<void()> &&display_func, unsigned stream_idx, int64_t input_pts);
+ bool schedule_faded_frame(std::chrono::steady_clock::time_point, int64_t output_pts, std::function<void()> &&display_func, unsigned stream_idx, int64_t input_pts, int secondary_stream_idx, int64_t secondary_input_pts, float fade_alpha);
+ bool schedule_interpolated_frame(std::chrono::steady_clock::time_point, int64_t output_pts, std::function<void()> &&display_func, unsigned stream_idx, int64_t input_first_pts, int64_t input_second_pts, float alpha, int secondary_stream_idx = -1, int64_t secondary_inputs_pts = -1, float fade_alpha = 0.0f); // -1 = no secondary frame.
+ void schedule_refresh_frame(std::chrono::steady_clock::time_point, int64_t output_pts, std::function<void()> &&display_func);
private:
void encode_thread_func();
void *pbo_contents; // Persistently mapped.
};
std::deque<InterpolatedFrameResources> interpolate_resources; // Under <queue_lock>.
- static constexpr size_t num_interpolate_slots = 10;
+ static constexpr size_t num_interpolate_slots = 15; // Should be larger than Player::max_queued_frames, or we risk mass-dropping frames.
struct QueuedFrame {
+ std::chrono::steady_clock::time_point local_pts;
+
int64_t output_pts;
- enum Type { ORIGINAL, FADED, INTERPOLATED, FADED_INTERPOLATED } type;
+ enum Type { ORIGINAL, FADED, INTERPOLATED, FADED_INTERPOLATED, REFRESH } type;
unsigned stream_idx;
int64_t input_first_pts; // The only pts for original frames.
RefCountedGLsync fence; // Set when the interpolated image is read back to the CPU.
GLuint flow_tex, output_tex, cbcr_tex; // Released in the receiving thread; not really used for anything else.
JPEGID id;
+
+ std::function<void()> display_func; // Called when the image is done decoding.
};
std::deque<QueuedFrame> frame_queue; // Under <queue_lock>.
std::mutex queue_lock;
- std::condition_variable queue_nonempty;
+ std::condition_variable queue_changed;
std::unique_ptr<Mux> stream_mux; // To HTTP.
std::string stream_mux_header;