#include <libavformat/avio.h>
}
+#include "frame_on_disk.h"
#include "jpeg_frame_view.h"
#include "ref_counted_gl_sync.h"
#include "queue_spot_holder.h"
void schedule_original_frame(std::chrono::steady_clock::time_point,
int64_t output_pts, std::function<void()> &&display_func,
QueueSpotHolder &&queue_spot_holder,
- unsigned stream_idx, int64_t input_pts);
+ FrameOnDisk frame);
void schedule_faded_frame(std::chrono::steady_clock::time_point, int64_t output_pts,
std::function<void()> &&display_func,
QueueSpotHolder &&queue_spot_holder,
- unsigned stream_idx, int64_t input_pts, int secondary_stream_idx,
- int64_t secondary_input_pts, float fade_alpha);
+ FrameOnDisk frame1, FrameOnDisk frame2,
+ float fade_alpha);
void schedule_interpolated_frame(std::chrono::steady_clock::time_point, int64_t output_pts,
- std::function<void()> &&display_func,
+ std::function<void(std::shared_ptr<Frame>)> &&display_func,
QueueSpotHolder &&queue_spot_holder,
- unsigned stream_idx, int64_t input_first_pts, int64_t input_second_pts,
- float alpha, int secondary_stream_idx = -1, int64_t secondary_inputs_pts = -1,
- float fade_alpha = 0.0f); // -1 = no secondary frame.
+ FrameOnDisk frame1, FrameOnDisk frame2,
+ float alpha, FrameOnDisk secondary_frame = {}, // Empty = no secondary (fade) frame.
+ float fade_alpha = 0.0f);
void schedule_refresh_frame(std::chrono::steady_clock::time_point, int64_t output_pts,
std::function<void()> &&display_func,
QueueSpotHolder &&queue_spot_holder);
private:
+ FrameReader frame_reader;
+
void encode_thread_func();
std::thread encode_thread;
int64_t output_pts;
enum Type { ORIGINAL, FADED, INTERPOLATED, FADED_INTERPOLATED, REFRESH } type;
- unsigned stream_idx;
- int64_t input_first_pts; // The only pts for original frames.
+ FrameOnDisk frame1; // The only frame for original frames.
// For fades only (including fades against interpolated frames).
- int secondary_stream_idx = -1;
- int64_t secondary_input_pts;
+ FrameOnDisk secondary_frame;
// For interpolated frames only.
- int64_t input_second_pts;
+ FrameOnDisk frame2;
float alpha;
BorrowedInterpolatedFrameResources resources;
RefCountedGLsync fence; // Set when the interpolated image is read back to the CPU.
GLuint flow_tex, output_tex, cbcr_tex; // Released in the receiving thread; not really used for anything else.
- JPEGID id;
+ FrameOnDisk id;
std::function<void()> display_func; // Called when the image is done decoding.
+ std::function<void(std::shared_ptr<Frame>)> display_decoded_func; // Same, except for INTERPOLATED and FADED_INTERPOLATED.
QueueSpotHolder queue_spot_holder;
};