]> git.sesse.net Git - nageru/blobdiff - video_stream.h
Send refresh frames every 100 ms or so, so that the client does not think we are...
[nageru] / video_stream.h
index 146df0bedbae2abbb4887869b21d536319dc98ac..8ac3bcf70efa1854b6d57dbcdc962fb0453df18f 100644 (file)
@@ -18,6 +18,7 @@ extern "C" {
 #include <movit/mix_effect.h>
 #include <movit/ycbcr_input.h>
 
+#include "jpeg_frame_view.h"
 #include "ref_counted_gl_sync.h"
 
 class ChromaSubsampler;
@@ -38,6 +39,7 @@ public:
        void schedule_original_frame(int64_t output_pts, unsigned stream_idx, int64_t input_pts);
        void schedule_faded_frame(int64_t output_pts, unsigned stream_idx, int64_t input_pts, int secondary_stream_idx, int64_t secondary_input_pts, float fade_alpha);
        void schedule_interpolated_frame(int64_t output_pts, unsigned stream_idx, int64_t input_first_pts, int64_t input_second_pts, float alpha, int secondary_stream_idx = -1, int64_t secondary_inputs_pts = -1, float fade_alpha = 0.0f); // -1 = no secondary frame.
+       void schedule_refresh_frame(int64_t output_pts);
 
 private:
 
@@ -82,6 +84,7 @@ private:
                InterpolatedFrameResources resources;
                RefCountedGLsync fence;  // Set when the interpolated image is read back to the CPU.
                GLuint flow_tex, output_tex, cbcr_tex;  // Released in the receiving thread; not really used for anything else.
+               JPEGID id;
        };
        std::deque<QueuedFrame> frame_queue;  // Under <queue_lock>.
        std::mutex queue_lock;
@@ -98,6 +101,8 @@ private:
        std::unique_ptr<DISComputeFlow> compute_flow;
        std::unique_ptr<Interpolate> interpolate, interpolate_no_split;
        std::unique_ptr<ChromaSubsampler> chroma_subsampler;
+
+       std::vector<uint8_t> last_frame;
 };
 
 #endif  // !defined(_VIDEO_STREAM_H)