#include <QOpenGLFunctions>
#include <QWheelEvent>
+#include <QMouseEvent>
using namespace std;
using namespace std::chrono;
}
double x = event->position().x() / width();
double y = 1.0 - event->position().y() / height();
- double zoom = delta > 0 ? pow(1.01, delta) : pow(1/1.01, -delta);
+ double zoom = delta > 0 ? pow(1.005, delta) : pow(1/1.005, -delta);
const double inv_translation_matrix[9] = {
1.0, 0.0, 0.0,
matmul3x3(tmp2, translation_matrix, zoom_matrix);
fixup_zoom_matrix();
+ update();
+}
+
+void VideoWidget::mousePressEvent(QMouseEvent *e)
+{
+ if (e->button() == Qt::LeftButton) {
+ dragging = true;
+ last_drag_x = e->position().x();
+ last_drag_y = e->position().y();
+ }
+}
+
+void VideoWidget::mouseReleaseEvent(QMouseEvent *e)
+{
+ if (e->button() == Qt::LeftButton) {
+ dragging = false;
+ }
+}
+
+void VideoWidget::mouseMoveEvent(QMouseEvent *e)
+{
+ if (!dragging) {
+ return;
+ }
+ float dx = (e->position().x() - last_drag_x) / width();
+ float dy = (e->position().y() - last_drag_y) / height();
+
+ //zoom_matrix[6] += dx * zoom_matrix[0];
+ //zoom_matrix[7] += dy * zoom_matrix[4];
+ zoom_matrix[6] += dx;
+ zoom_matrix[7] -= dy;
+ fixup_zoom_matrix();
+
+ last_drag_x = e->position().x();
+ last_drag_y = e->position().y();
+
+ update();
}
// Normalize the matrix so that we never get skew or similar,