-#define GL_GLEXT_PROTOTYPES 1
-
#include <math.h>
-#include <GL/gl.h>
-#include <GL/glext.h>
#include "vignette_effect.h"
#include "util.h"
+#include "opengl.h"
VignetteEffect::VignetteEffect()
: center(0.5f, 0.5f),
return read_file("vignette_effect.frag");
}
-void VignetteEffect::set_uniforms(GLuint glsl_program_num, const std::string &prefix)
+void VignetteEffect::set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num)
{
- Effect::set_uniforms(glsl_program_num, prefix);
+ Effect::set_gl_state(glsl_program_num, prefix, sampler_num);
set_uniform_float(glsl_program_num, prefix, "inv_radius", 1.0f / radius);