#include "vignette_effect.h"
#include "util.h"
+using namespace std;
+
VignetteEffect::VignetteEffect()
: center(0.5f, 0.5f),
aspect_correction(1.0f, 1.0f),
register_float("inner_radius", (float *)&inner_radius);
}
-std::string VignetteEffect::output_fragment_shader()
+string VignetteEffect::output_fragment_shader()
{
return read_file("vignette_effect.frag");
}
}
}
-void VignetteEffect::set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num)
+void VignetteEffect::set_gl_state(GLuint glsl_program_num, const string &prefix, unsigned *sampler_num)
{
Effect::set_gl_state(glsl_program_num, prefix, sampler_num);