return read_file("vignette_effect.glsl");
}
-void VignetteEffect::set_uniforms(GLhandleARB glsl_program_num, const std::string &prefix)
+void VignetteEffect::set_uniforms(GLuint glsl_program_num, const std::string &prefix)
{
Effect::set_uniforms(glsl_program_num, prefix);