#include <GL/glew.h>
+#include <assert.h>
#include <math.h>
#include "effect_util.h"
-#include "vignette_effect.h"
#include "util.h"
+#include "vignette_effect.h"
using namespace std;
+namespace movit {
+
VignetteEffect::VignetteEffect()
: center(0.5f, 0.5f),
aspect_correction(1.0f, 1.0f),
Point2D flipped_center(center.x, 1.0f - center.y);
set_uniform_vec2(glsl_program_num, prefix, "flipped_center", (float *)&flipped_center);
}
+
+} // namespace movit