-#define GL_GLEXT_PROTOTYPES 1
-
#include <math.h>
-#include <GL/gl.h>
-#include <GL/glext.h>
#include "vignette_effect.h"
#include "util.h"
+#include "opengl.h"
VignetteEffect::VignetteEffect()
: center(0.5f, 0.5f),
{
Effect::set_gl_state(glsl_program_num, prefix, sampler_num);
- set_uniform_float(glsl_program_num, prefix, "inv_radius", 1.0f / radius);
+ set_uniform_float(glsl_program_num, prefix, "pihalf_div_radius", 0.5 * M_PI / radius);
Point2D aspect(16.0f / 9.0f, 1.0f); // FIXME
set_uniform_vec2(glsl_program_num, prefix, "aspect_correction", (float *)&aspect);