void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num);
private:
- Point2D center, aspect_correction;
+ Point2D center;
+ Point2D uniform_aspect_correction, uniform_flipped_center;
float radius, inner_radius;
+ float uniform_pihalf_div_radius;
};
} // namespace movit