class VignetteEffect : public Effect {
public:
VignetteEffect();
+ virtual std::string effect_type_id() const { return "VignetteEffect"; }
std::string output_fragment_shader();
virtual bool needs_srgb_primaries() const { return false; }
- void set_uniforms(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num);
+ void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num);
private:
Point2D center;