// A circular vignette, falling off as cosĀ² of the distance from the center
// (the classic formula for approximating a real lens).
-#include <GL/glew.h>
+#include <epoxy/gl.h>
#include <string>
#include "effect.h"
+namespace movit {
+
class VignetteEffect : public Effect {
public:
VignetteEffect();
float radius, inner_radius;
};
+} // namespace movit
+
#endif // !defined(_MOVIT_VIGNETTE_EFFECT_H)