// Unit tests for VignetteEffect.
-#include <GL/glew.h>
+#include <epoxy/gl.h>
#include <math.h>
#include "effect_chain.h"
#include "test_util.h"
#include "vignette_effect.h"
+namespace movit {
+
TEST(VignetteEffectTest, HugeInnerRadiusDoesNothing) {
const int size = 4;
expect_equal(expected_data, out_data, width, height);
}
+
+} // namespace movit