#version 450 core
in vec2 position;
-in vec2 texcoord;
out vec2 tc;
void main()
// 0.000 0.000 -2.000 -1.000
// 0.000 0.000 0.000 1.000
gl_Position = vec4(2.0 * position.x - 1.0, 2.0 * position.y - 1.0, -1.0, 1.0);
- tc = texcoord;
+ tc = position;
}