#include <Eigen/Core>
#include <Eigen/LU>
-#include <GL/glew.h>
+#include <epoxy/gl.h>
#include <assert.h>
#include "colorspace_conversion_effect.h"
#include "d65.h"
#include "effect_util.h"
+#include "image_format.h"
#include "util.h"
#include "white_balance_effect.h"
using namespace Eigen;
using namespace std;
+namespace movit {
+
namespace {
// Temperature is in Kelvin. Formula from http://en.wikipedia.org/wiki/Planckian_locus#Approximation .
rgb_to_xyz_matrix;
set_uniform_mat3(glsl_program_num, prefix, "correction_matrix", corr_matrix);
}
+
+} // namespace movit