#include <epoxy/gl.h>
#include <string>
+#include <Eigen/Core>
#include "effect.h"
// Output color temperature (in Kelvins).
// Choosing 6500 will lead to no color cast (ie., the neutral color becomes perfectly gray).
float output_color_temperature;
+
+ Eigen::Matrix3d uniform_correction_matrix;
};
} // namespace movit