-#define GL_GLEXT_PROTOTYPES 1
-
+#include <GL/glew.h>
#include <math.h>
-#include <GL/gl.h>
-#include <GL/glext.h>
#include "widgets.h"
#include "util.h"
hsv_pix[(y * HSV_WHEEL_SIZE + x) * 4 + 3] = 255;
}
}
- printf("\n");
}
glBindTexture(GL_TEXTURE_2D, hsv_wheel_num);