}
window['set_includetransp'] = set_includetransp;
+var set_flipboard = function(value) {
+ board.orientation(value ? 'black' : 'white');
+}
+window['set_flipboard'] = set_flipboard;
+
var make_move = function(move, do_update) {
var history = game.history({ verbose: true });
if (move_override < history.length && history[move_override].san == move) {