]> git.sesse.net Git - remoteglot-book/blobdiff - www/js/book.js
Fix win percentage display after last patch.
[remoteglot-book] / www / js / book.js
index 0b1e4372264a7afa77d9cae8dbdf0c5bfbf464e2..a100fc85afc1e48fd9953a16b4936bc23e23a9d7 100644 (file)
@@ -1,8 +1,10 @@
 (function() {
 
 var board = null;
-var moves = [];
+var game = new Chess();
+var fens = [];
 var move_override = 0;
+var includetransp = true;
 
 var entity_map = {
        "&": "&",
@@ -18,24 +20,51 @@ function escape_html(string) {
        });
 }
 
-var get_game = function() {
-       var game = new Chess();
-       for (var i = 0; i < move_override; ++i) {
-               game.move(moves[i]);
+var current_display_fen = function() {
+       if (move_override == 0) {
+               return 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1';
+       } else {
+               return fens[move_override - 1];
        }
-       return game;
 }
 
 var update = function() {
-       var game = get_game();
-       board.position(game.fen());
+       var text = "";
+       var history = game.history({ verbose: true });
+       for (var i = 0; i < history.length; ++i) {
+               if (i % 2 == 0) {
+                       text += (i/2 + 1) + ". ";
+               }
+               if (i + 1 == move_override) {
+                       text += '<strong>' + history[i].san + '</strong>';
+               } else {
+                       text += '<a href="javascript:set_move(' + (i + 1) + ')">' + history[i].san + '</a>';
+               }
+               text += " ";
+       }
+       $('#gamehistory').html(text);
+
+       if (board.fen() != current_display_fen()) {
+               board.position(current_display_fen());
+       }
+
+       if (move_override > 0) {
+               var last_move = history[move_override - 1];
+               var highlight_from = last_move.from;
+               var highlight_to = last_move.to;
+               $("#board").find('.square-55d63').removeClass('nonuglyhighlight');
+               $("#board").find('.square-' + highlight_from).addClass('nonuglyhighlight');
+               $("#board").find('.square-' + highlight_to).addClass('nonuglyhighlight');
+       }
+
        fetch_analysis();
 }
 
 var fetch_analysis = function() {
-       var game = get_game();
+       var fen = current_display_fen();
        $.ajax({
-               url: "/opening-stats.pl?fen=" + encodeURIComponent(game.fen())
+               url: "/opening-stats.pl?fen=" + encodeURIComponent(fen) +
+                       ";includetransp=" + (includetransp ? 1 : 0)
        }).done(function(data, textstatus, xhr) {
                show_lines(data, game);
        });
@@ -97,9 +126,11 @@ var show_lines = function(data, game) {
        var total_num = 0;
        for (var i = 0; i < moves.length; ++i) {
                var move = moves[i];
-               total_num += parseInt(move['white']);
-               total_num += parseInt(move['draw']);
-               total_num += parseInt(move['black']);
+               if (move['move']) {
+                       total_num += parseInt(move['white']);
+                       total_num += parseInt(move['draw']);
+                       total_num += parseInt(move['black']);
+               }
        }
 
        var headings_tr = $("#headings");
@@ -122,6 +153,7 @@ var show_lines = function(data, game) {
        }
 
        var lines = [];
+       var transpose_only = [];
        for (var i = 0; i < moves.length; ++i) {
                var move = moves[i];
                var line = [];
@@ -131,13 +163,14 @@ var show_lines = function(data, game) {
                var black = parseInt(move['black']);
 
                line.push(move['move']);  // Move.
+               transpose_only.push(move['transpose_only']);
                var num = white + draw + black;
                line.push(num);  // N.
                line.push(num / total_num);  // %.
 
                // Win%.
                var white_win_ratio = (white + 0.5 * draw) / num;
-               var win_ratio = (game.turn() == 'w') ? white_win_ratio : 1.0 - white_win_ratio;
+               var win_ratio = (move_override % 2 == 0) ? white_win_ratio : 1.0 - white_win_ratio;
                line.push(win_ratio);
 
                line.push(white);        // WWin.
@@ -157,7 +190,7 @@ var show_lines = function(data, game) {
                        var win_elo = -400.0 * Math.log(1.0 / white_win_ratio - 1.0) / Math.LN10;
                        win_elo -= (move['white_avg_elo'] - move['black_avg_elo']);
                        white_win_ratio = 1.0 / (1.0 + Math.pow(10, win_elo / -400.0));
-                       win_ratio = (game.turn() == 'w') ? white_win_ratio : 1.0 - white_win_ratio;
+                       win_ratio = (move_override % 2 == 0) ? white_win_ratio : 1.0 - white_win_ratio;
                        line.push(win_ratio);
                } else {
                        line.push(null);
@@ -177,8 +210,10 @@ var show_lines = function(data, game) {
                var line = lines[i];
                var tr = document.createElement("tr");
 
-               if (line[0] === undefined || line[0] === null) {
+               if (line[0] === undefined) {
                        $(tr).addClass("totals");
+               } else if (transpose_only[i]) {
+                       $(tr).addClass("transponly");
                }
 
                for (var j = 0; j < line.length; ++j) {
@@ -188,6 +223,14 @@ var show_lines = function(data, game) {
                                var td = document.createElement("td");
                                tr.appendChild(td);
                                $(td).addClass("move");
+                               if (line[j] !== undefined) {
+                                       if (move_override % 2 == 0) {
+                                               $(td).text(((move_override / 2) + 1) + ". ");
+                                       } else {
+                                               $(td).text(((move_override / 2) + 0.5) + "…");
+                                       }
+                               }
+
                                var move_a = document.createElement("a");
                                move_a.href = "javascript:make_move('" + line[j] + "')";
                                td.appendChild(move_a);
@@ -205,10 +248,31 @@ var show_lines = function(data, game) {
        }
 }
 
+var set_includetransp = function(value) {
+       includetransp = value;
+       update();
+}
+window['set_includetransp'] = set_includetransp;
+
 var make_move = function(move) {
-       moves.length = move_override;
-       moves.push(move);
-       move_override = moves.length;
+       var history = game.history({ verbose: true });
+       if (move_override < history.length && history[move_override].san == move) {
+               // User effectively only moved forward in history.
+               ++move_override;
+       } else {
+               var moves = game.history();
+               // Truncate the history if needed.
+               if (move_override < moves.length) {
+                       game = new Chess();
+                       for (var i = 0; i < move_override; ++i) {
+                               game.move(moves[i]);
+                       }
+                       fens.length = move_override;
+               }
+               game.move(move);
+               fens.push(game.fen());
+               ++move_override;
+       }
        update();
 }
 window['make_move'] = make_move;
@@ -222,27 +286,33 @@ var prev_move = function() {
 window['prev_move'] = prev_move;
 
 var next_move = function() {
-       if (move_override < moves.length) {
+       if (move_override < game.history().length) {
                ++move_override;
                update();
        }
 }
 window['next_move'] = next_move;
 
+var set_move = function(n) {
+       move_override = n;
+       update();
+}
+window['set_move'] = set_move;
+
 // almost all of this stuff comes from the chessboard.js example page
 var onDragStart = function(source, piece, position, orientation) {
-       var game = get_game();
-       if (game.game_over() === true ||
-           (game.turn() === 'w' && piece.search(/^b/) !== -1) ||
-           (game.turn() === 'b' && piece.search(/^w/) !== -1)) {
+       var pseudogame = new Chess(current_display_fen());
+       if (pseudogame.game_over() === true ||
+           (pseudogame.turn() === 'w' && piece.search(/^b/) !== -1) ||
+           (pseudogame.turn() === 'b' && piece.search(/^w/) !== -1)) {
                return false;
        }
 }
 
 var onDrop = function(source, target) {
        // see if the move is legal
-       var game = get_game();
-       var move = game.move({
+       var pseudogame = new Chess(current_display_fen());
+       var move = pseudogame.move({
                from: source,
                to: target,
                promotion: 'q' // NOTE: always promote to a queen for example simplicity
@@ -250,18 +320,18 @@ var onDrop = function(source, target) {
 
        // illegal move
        if (move === null) return 'snapback';
+}
 
-       moves = game.history({ verbose: true });
-       move_override = moves.length;
-};
+var onSnapEnd = function(source, target) {
+       var pseudogame = new Chess(current_display_fen());
+       var move = pseudogame.move({
+               from: source,
+               to: target,
+               promotion: 'q' // NOTE: always promote to a queen for example simplicity
+       });
 
-// update the board position after the piece snap 
-// for castling, en passant, pawn promotion
-var onSnapEnd = function() {
-       var game = get_game();
-       board.position(game.fen());
-       fetch_analysis();
-};
+       make_move(pseudogame.history({ verbose: true }).pop().san);
+}
 
 var init = function() {
        // Create board.