board.position(current_display_fen());
}
+ $("#board").find('.square-55d63').removeClass('nonuglyhighlight');
if (move_override > 0) {
var last_move = history[move_override - 1];
var highlight_from = last_move.from;
var highlight_to = last_move.to;
- $("#board").find('.square-55d63').removeClass('nonuglyhighlight');
$("#board").find('.square-' + highlight_from).addClass('nonuglyhighlight');
$("#board").find('.square-' + highlight_to).addClass('nonuglyhighlight');
}
[ "Move", TYPE_MOVE ],
[ "Games", TYPE_INTEGER ],
[ "%", TYPE_RATIO ],
+ [ "CGames", TYPE_INTEGER ],
+ [ "Hum", TYPE_RATIO ],
[ "Win%", TYPE_RATIO ],
[ "WWin", TYPE_INTEGER ],
[ "%WW", TYPE_RATIO ],
var white = parseInt(move['white']);
var draw = parseInt(move['draw']);
var black = parseInt(move['black']);
+ var computer = parseInt(move['computer']);
line.push(move['move']); // Move.
transpose_only.push(move['transpose_only']);
var num = white + draw + black;
line.push(num); // N.
line.push(num / total_num); // %.
+ line.push(computer); // CGames.
+
+ // Adjust so that the human index is 50% overall.
+ var exp = Math.log(0.5) / Math.log(data['computer_games'] / data['total_games']);
+ line.push(1.0 - Math.pow(computer / num, exp)); // Hum.
// Win%.
var white_win_ratio = (white + 0.5 * draw) / num;