headline = 'Analysis';
}
- // Credits, where applicable. Note that we don't want the footer to change a lot
- // when e.g. viewing history, so if any of these changed during the game,
- // use the current one still.
- if (current_data['using_lomonosov']) {
- document.getElementById("lomonosov").style.display = null;
- } else {
- document.getElementById("lomonosov").style.display = 'none';
- }
-
// Credits: The engine name/version.
if (current_data['engine'] && current_data['engine']['name'] !== null) {
document.getElementById("engineid").textContent = current_data['engine']['name'];
document.getElementById("score").textContent = "No analysis for this move";
document.getElementById("pvtitle").textContent = "PV:";
document.getElementById("pv").replaceChildren();
- document.getElementById("searchstats").textContent = " ";
+ document.getElementById("searchstats").innerHTML = " ";
document.getElementById("refutationlines").replaceChildren();
document.getElementById("whiteclock").replaceChildren();
document.getElementById("blackclock").replaceChildren();
// The search stats.
if (data['searchstats']) {
document.getElementById("searchstats").textContent = data['searchstats'];
- } else if (data['tablebase'] == 1) {
- document.getElementById("searchstats").textContent = "Tablebase result";
} else if (data['nodes'] && data['nps'] && data['depth']) {
let stats = thousands(data['nodes']) + ' nodes, ' + thousands(data['nps']) + ' nodes/sec, depth ' + data['depth'] + ' ply';
if (data['seldepth']) {
// This matches what DGT clocks do.
let show_seconds = (white_clock_ms < 60 * 20 * 1000 || black_clock_ms < 60 * 20 * 1000);
- if (color) {
+ if (color && remaining_ms > 0) {
// See when the clock will change next, and update right after that.
let next_update_ms;
if (show_seconds) {
document.getElementById("pvtitle").textContent = "Exploring:";
current_display_line.start_display_move_num = 0;
display_lines.push(current_display_line);
- document.getElementById("pv").append(print_pv(display_lines.length - 1, null)); // FIXME
+ document.getElementById("pv").replaceChildren(print_pv(display_lines.length - 1, null)); // FIXME
display_line_num = display_lines.length - 1;
// Clear out the PV, so it's not selected by anything later.
function set_board_position(new_fen) {
board_is_animating = true;
let old_fen = board.fen();
- board.position(new_fen);
+ let animate = old_fen !== '8/8/8/8/8/8/8/';
+ board.position(new_fen, animate);
if (board.fen() === old_fen) {
board_is_animating = false;
}
document.getElementById("board").addEventListener('mousedown', mousedownSquare);
document.getElementById("board").addEventListener('mouseup', mouseupSquare);
+ if (window['inline_json']) {
+ let j = window['inline_json'];
+ process_update_response(j['data'], { 'get': (h) => j['headers'][h] });
+ delete window['inline_json'];
+ }
request_update();
window.addEventListener('resize', function() {
board.resize();