* @type {?Array.<{
* name: string,
* url: string,
+ * hashurl: string,
* id: string,
- * score: =Object,
- * result: =string,
+ * score: Object=,
+ * result: string=,
* }>}
* @private
*/
// Note: invert is ignored.
var compare_by_name = function(refutation_lines, invert, a, b) {
- var ska = refutation_lines[a]['pretty_move'];
- var skb = refutation_lines[b]['pretty_move'];
+ var ska = refutation_lines[a]['move'];
+ var skb = refutation_lines[b]['move'];
if (ska < skb) return -1;
if (ska > skb) return 1;
return 0;
* @param {!Object} data
* @param {number} margin The maximum number of centipawns worse than the
* best move can be and still be included.
- * @param {boolean} margin Whether black is to play.
+ * @param {boolean} invert Whether black is to play.
* @return {Array.<string>} The FEN representation (e.g. Ne4) of all
* moves, in score order.
*/
var pv_score = undefined;
for (var move in data['refutation_lines']) {
var line = data['refutation_lines'][move];
- var score = compute_score_sort_key(line['score'], line['depth'], invert);
+ var score = compute_score_sort_key(line['score'], line['depth'], invert, false);
if (move == data['pv'][0]) {
pv_score = score;
}
if (line['pv'].length == 0) {
// Not found, so just make a one-move PV.
- var move = "<a class=\"move\" href=\"javascript:show_line(" + display_lines.length + ", " + 0 + ");\">" + line['pretty_move'] + "</a>";
+ var move = "<a class=\"move\" href=\"javascript:show_line(" + display_lines.length + ", " + 0 + ");\">" + line['move'] + "</a>";
$(move_td).html(move);
var score_td = document.createElement("td");
var pv_td = document.createElement("td");
tr.appendChild(pv_td);
$(pv_td).addClass("pv");
- $(pv_td).html(add_pv(base_fen, base_line.concat([ line['pretty_move'] ]), move_num, toplay, scores, start_display_move_num));
+ $(pv_td).html(add_pv(base_fen, base_line.concat([ line['move'] ]), move_num, toplay, scores, start_display_move_num));
tbl.append(tr);
continue;
}
- var move = "<a class=\"move\" href=\"javascript:show_line(" + display_lines.length + ", " + 0 + ");\">" + line['pretty_move'] + "</a>";
+ var move = "<a class=\"move\" href=\"javascript:show_line(" + display_lines.length + ", " + 0 + ");\">" + line['move'] + "</a>";
$(move_td).html(move);
var score_td = document.createElement("td");
for (var i = 0; i < current_games.length; ++i) {
if (current_games[i]['id'] === hash) {
if (backend_url !== current_games[i]['url']) {
- switch_backend(current_games[i]['url'], current_games[i]['hashurl']);
+ switch_backend(current_games[i]);
}
return;
}
// Print the history. This is pretty much the only thing that's
// unconditionally taken from current_data (we're not interested in
// historic history).
- if (current_data['position']['pretty_history']) {
- add_pv('start', current_data['position']['pretty_history'], 1, 'W', null, 0, 8, true);
+ if (current_data['position']['history']) {
+ add_pv('start', current_data['position']['history'], 1, 'W', null, 0, 8, true);
} else {
display_lines.push(null);
}
// from the start.
var hiddenboard = chess_from(null, current_display_line.pv, current_display_move);
var moves = hiddenboard.history({ verbose: true });
- var last_move = moves.pop();
+ last_move = moves.pop();
highlight_from = last_move.from;
highlight_to = last_move.to;
} else {
break;
}
var line = data['refutation_lines'][nonstupid_moves[i]];
- var hiddenboard = new Chess(base_fen);
+ hiddenboard = new Chess(base_fen);
hiddenboard.move(line['pv'][0]);
var this_response = hiddenboard.move(line['pv'][1]);
if (response.from !== this_response.from || response.to !== this_response.to) {
var white_clock_ms = null;
var black_clock_ms = null;
- var show_seconds = false;
// Static clocks.
if (data['position'] &&
*/
var format_tooltip = function(data, halfmove_num) {
if (data['score_history'][halfmove_num] ||
- halfmove_num === data['position']['pretty_history'].length) {
+ halfmove_num === data['position']['history'].length) {
var move;
var short_score;
- if (halfmove_num === data['position']['pretty_history'].length) {
+ if (halfmove_num === data['position']['history'].length) {
move = data['position']['last_move'];
short_score = format_short_score(data['score']);
} else {
- move = data['position']['pretty_history'][halfmove_num];
+ move = data['position']['history'][halfmove_num];
short_score = format_short_score(data['score_history'][halfmove_num]);
}
var move_with_number = format_halfmove_with_number(move, halfmove_num);
} else {
for (var i = halfmove_num; i --> 0; ) {
if (data['score_history'][i]) {
- var move = data['position']['pretty_history'][i];
+ var move = data['position']['history'][i];
return "[Analysis kept from " + format_halfmove_with_number(move, i) + "]";
}
}
var game = current_games[game_num];
if (game['url'] === backend_url) {
var next_game_num = (game_num + 1) % current_games.length;
- switch_backend(current_games[next_game_num]['url'], current_games[next_game_num]['hashurl']);
+ switch_backend(current_games[next_game_num]);
return;
}
}
// this move, then select that. Note that this gives us a good priority
// order (history first, then PV, then multi-PV lines).
for (var i = 0; i < display_lines.length; ++i) {
+ if (i == 1 && current_display_line) {
+ // Do not choose PV if not on it.
+ continue;
+ }
var line = display_lines[i];
if (line.pv[line.start_display_move_num] === move.san) {
show_line(i, 0);
* @param score The score digest tuple.
* @param {?number} depth Depth the move has been computed to, or null.
* @param {boolean} invert Whether black is to play.
+ * @param {boolean=} depth_secondary_key
* @return {number}
*/
-var compute_score_sort_key = function(score, depth, invert) {
+var compute_score_sort_key = function(score, depth, invert, depth_secondary_key) {
var s;
if (!score) {
return -10000000;
}
if (s) {
if (invert) s = -s;
- return s * 200 + (depth || 0);
+ if (depth_secondary_key) {
+ return s * 200 + (depth || 0);
+ } else {
+ return s;
+ }
} else {
return null;
}
}
/**
- * @param {string} new_backend_url
+ * @param {Object} game
*/
-var switch_backend = function(new_backend_url, new_backend_hash_url) {
+var switch_backend = function(game) {
// Stop looking at historic data.
current_display_line = null;
current_display_move = null;
}
// Request an immediate fetch with the new backend.
- backend_url = new_backend_url;
- backend_hash_url = new_backend_hash_url;
+ backend_url = game['url'];
+ backend_hash_url = game['hashurl'];
+ window.location.hash = '#' + game['id'];
current_analysis_data = null;
ims = 0;
request_update();
} else if (event.which >= 49 && event.which <= 57) { // 1-9.
var num = event.which - 49;
if (current_games && current_games.length >= num) {
- switch_backend(current_games[num]['url'], current_games[num]['hashurl']);
+ switch_backend(current_games[num]);
}
} else if (event.which == 78) { // N.
next_game();