* @type {?Array.<{
* name: string,
* url: string,
+ * hashurl: string,
* id: string,
* score: Object=,
* result: string=,
var pv_score = undefined;
for (var move in data['refutation_lines']) {
var line = data['refutation_lines'][move];
- var score = compute_score_sort_key(line['score'], line['depth'], invert);
+ var score = compute_score_sort_key(line['score'], line['depth'], invert, false);
if (move == data['pv'][0]) {
pv_score = score;
}
for (var i = 0; i < current_games.length; ++i) {
if (current_games[i]['id'] === hash) {
if (backend_url !== current_games[i]['url']) {
- switch_backend(current_games[i]['url'], current_games[i]['hashurl']);
+ switch_backend(current_games[i]);
}
return;
}
var game = current_games[game_num];
if (game['url'] === backend_url) {
var next_game_num = (game_num + 1) % current_games.length;
- switch_backend(current_games[next_game_num]['url'], current_games[next_game_num]['hashurl']);
+ switch_backend(current_games[next_game_num]);
return;
}
}
// this move, then select that. Note that this gives us a good priority
// order (history first, then PV, then multi-PV lines).
for (var i = 0; i < display_lines.length; ++i) {
+ if (i == 1 && current_display_line) {
+ // Do not choose PV if not on it.
+ continue;
+ }
var line = display_lines[i];
if (line.pv[line.start_display_move_num] === move.san) {
show_line(i, 0);
* @param score The score digest tuple.
* @param {?number} depth Depth the move has been computed to, or null.
* @param {boolean} invert Whether black is to play.
+ * @param {boolean=} depth_secondary_key
* @return {number}
*/
-var compute_score_sort_key = function(score, depth, invert) {
+var compute_score_sort_key = function(score, depth, invert, depth_secondary_key) {
var s;
if (!score) {
return -10000000;
}
if (s) {
if (invert) s = -s;
- return s * 200 + (depth || 0);
+ if (depth_secondary_key) {
+ return s * 200 + (depth || 0);
+ } else {
+ return s;
+ }
} else {
return null;
}
}
/**
- * @param {string} new_backend_url
+ * @param {Object} game
*/
-var switch_backend = function(new_backend_url, new_backend_hash_url) {
+var switch_backend = function(game) {
// Stop looking at historic data.
current_display_line = null;
current_display_move = null;
}
// Request an immediate fetch with the new backend.
- backend_url = new_backend_url;
- backend_hash_url = new_backend_hash_url;
+ backend_url = game['url'];
+ backend_hash_url = game['hashurl'];
+ window.location.hash = '#' + game['id'];
current_analysis_data = null;
ims = 0;
request_update();
} else if (event.which >= 49 && event.which <= 57) { // 1-9.
var num = event.which - 49;
if (current_games && current_games.length >= num) {
- switch_backend(current_games[num]['url'], current_games[num]['hashurl']);
+ switch_backend(current_games[num]);
}
} else if (event.which == 78) { // N.
next_game();