#include <stdarg.h>
-#define X264_BUILD 0x000c
+#define X264_BUILD 0x0011
/* x264_t:
* opaque handler for decoder and encoder */
#define X264_ANALYSE_I4x4 0x0001 /* Analyse i4x4 */
#define X264_ANALYSE_PSUB16x16 0x0010 /* Analyse p16x8, p8x16 and p8x8 */
#define X264_ANALYSE_PSUB8x8 0x0020 /* Analyse p8x4, p4x8, p4x4 */
+#define X264_ANALYSE_BSUB16x16 0x0100 /* Analyse b16x8, b8x16 and b8x8 */
+#define X264_DIRECT_PRED_NONE 0
+#define X264_DIRECT_PRED_SPATIAL 1
+#define X264_DIRECT_PRED_TEMPORAL 2
/* Colorspace type
*/
int i_width;
int i_height;
int i_csp; /* CSP of encoded bitstream, only i420 supported */
+ int i_level_idc;
struct
{
int i_fps_num;
int i_fps_den;
+ int i_maxframes; /* Maximum number of frames to read from input file and encode, 0=unlimited */
/* Bitstream parameters */
int i_frame_reference; /* Maximum number of reference frames */
- int i_idrframe; /* every i_idrframe I frame are marked as IDR */
- int i_iframe; /* every i_iframe are intra */
+ int i_keyint_max; /* Force an IDR keyframe at this interval */
+ int i_keyint_min; /* Scenecuts closer together than this are coded as I, not IDR. */
int i_scenecut_threshold; /* how aggressively to insert extra I frames */
int i_bframe; /* how many b-frame between 2 references pictures */
unsigned int intra; /* intra flags */
unsigned int inter; /* inter flags */
+ int i_direct_mv_pred; /* spatial vs temporal mv prediction */
+
int i_subpel_refine; /* subpixel motion estimation quality */
+ int i_mv_range; /* maximum length of a mv (in pixels) */
+
int b_psnr; /* Do we compute PSNR stats (save a few % of cpu) */
} analyse;