+#ifndef _X264_SPEED_CONTROL_H
+#define _X264_SPEED_CONTROL_H 1
+
// The x264 speed control tries to encode video at maximum possible quality
// without skipping frames (at the expense of higher encoding latency and
// less even output rates, although VBV is still respected). It does this
// one does not need to patch x264 to use it in Nageru. It still could do with
// some cleanup, but it's much, much better than just using a static preset.
-#include <stdio.h>
#include <stdint.h>
-#include <string.h>
-#include <math.h>
+#include <atomic>
#include <chrono>
#include <functional>
extern "C" {
-#include "x264.h"
+#include <x264.h>
}
+#include "metrics.h"
+#include "x264_dynamic.h"
+
class X264SpeedControl {
public:
// x264: Encoding object we are using; must be opened. Assumed to be
int dither_preset(float f);
void apply_preset(int new_preset);
+ X264Dynamic dyn;
+
// Not owned by us.
x264_t *x264;
} stat;
std::function<void(x264_param_t *)> override_func = nullptr;
+
+ // Metrics.
+ Histogram metric_x264_speedcontrol_preset_used_frames;
+ std::atomic<double> metric_x264_speedcontrol_buffer_available_seconds{0.0};
+ std::atomic<double> metric_x264_speedcontrol_buffer_size_seconds{0.0};
+ std::atomic<int64_t> metric_x264_speedcontrol_idle_frames{0};
+ std::atomic<int64_t> metric_x264_speedcontrol_late_frames{0};
};
+
+#endif // !defined(_X264_SPEED_CONTROL_H)