// we support storing it in 16-bit formats, which incurs extra scaling factors.
// You can get that scaling factor in <scale> if you want.
void compute_ycbcr_matrix(YCbCrFormat ycbcr_format, float *offset, Eigen::Matrix3d *ycbcr_to_rgb,
- GLenum type = GL_UNSIGNED_BYTE, double *scale_factor = NULL);
+ GLenum type = GL_UNSIGNED_BYTE, double *scale_factor = nullptr);
} // namespace movit