--- /dev/null
+#ifndef _MOVIT_YCBCR_422INTERLEAVED_INPUT_H
+#define _MOVIT_YCBCR_422INTERLEAVED_INPUT_H 1
+
+// YCbCr422InterleavedInput is for handling 4:2:2 interleaved 8-bit Y'CbCr,
+// which you can get from e.g. certain capture cards. (Most other Y'CbCr
+// encodings are planar, which is handled by YCbCrInput.) Currently we only
+// handle the UYVY variant, although YUY2 should be easy to support if needed.
+//
+// Horizontal chroma placement is freely choosable as with YCbCrInput,
+// but BT.601 (which at least DeckLink claims to conform to, under the
+// name CCIR 601) seems to specify chroma positioning to the far left
+// (that is 0.0); BT.601 Annex 1 (page 7) says “C R and C B samples co-sited
+// with odd (1st, 3rd, 5th, etc.) Y samples in each line”, and I assume they do
+// not start counting from 0 when they use the “1st” moniker.
+//
+// Interpolation is bilinear as in YCbCrInput (done by the GPU's normal
+// scaling, except for the Y channel which of course needs some fiddling),
+// and is done in non-linear light (since that's what everything specifies,
+// except Rec. 2020 lets you choose between the two). A higher-quality
+// choice would be to use a single pass of ResampleEffect to scale the
+// chroma, but for now we are consistent between the two.
+//
+// There is a disparity between the interleaving and the way OpenGL typically
+// expects to sample. In lieu of accessible hardware support (a lot of hardware
+// supports native interleaved 4:2:2 sampling, but OpenGL drivers seem to
+// rarely support it), we simply upload the same data twice; once as a
+// full-width RG texture (from which we sample luma) and once as a half-width
+// RGBA texture (from which we sample chroma). We throw away half of the color
+// channels each time, so bandwidth is wasted, but it makes for a very
+// uncomplicated shader.
+
+#include <epoxy/gl.h>
+#include <string>
+
+#include "effect.h"
+#include "effect_chain.h"
+#include "image_format.h"
+#include "input.h"
+#include "ycbcr.h"
+
+namespace movit {
+
+class ResourcePool;
+
+class YCbCr422InterleavedInput : public Input {
+public:
+ // <ycbcr_format> must be consistent with 4:2:2 sampling; specifically:
+ //
+ // * chroma_subsampling_x must be 2.
+ // * chroma_subsampling_y must be 1.
+ //
+ // <width> must obviously be an even number. It is the true width of the image
+ // in pixels, ie., the number of horizontal luma samples.
+ YCbCr422InterleavedInput(const ImageFormat &image_format,
+ const YCbCrFormat &ycbcr_format,
+ unsigned width, unsigned height);
+ ~YCbCr422InterleavedInput();
+
+ virtual std::string effect_type_id() const { return "YCbCr422InterleavedInput"; }
+
+ virtual bool can_output_linear_gamma() const { return false; }
+ virtual AlphaHandling alpha_handling() const { return OUTPUT_BLANK_ALPHA; }
+
+ std::string output_fragment_shader();
+
+ // Uploads the texture if it has changed since last time.
+ void set_gl_state(GLuint glsl_program_num, const std::string& prefix, unsigned *sampler_num);
+
+ unsigned get_width() const { return width; }
+ unsigned get_height() const { return height; }
+ Colorspace get_color_space() const { return image_format.color_space; }
+ GammaCurve get_gamma_curve() const { return image_format.gamma_curve; }
+ virtual bool can_supply_mipmaps() const { return false; }
+
+ // Tells the input where to fetch the actual pixel data. Note that if you change
+ // this data, you must either call set_pixel_data() again (using the same pointer
+ // is fine), or invalidate_pixel_data(). Otherwise, the texture won't be re-uploaded
+ // on subsequent frames.
+ //
+ // The data can either be a regular pointer (if pbo==0), or a byte offset
+ // into a PBO. The latter will allow you to start uploading the texture data
+ // asynchronously to the GPU, if you have any CPU-intensive work between the
+ // call to set_pixel_data() and the actual rendering. Also, since we upload
+ // the data twice, using a PBO can save texture upload bandwidth. In either case,
+ // the pointer (and PBO, if set) has to be valid at the time of the render call.
+ void set_pixel_data(const unsigned char *pixel_data, GLuint pbo = 0)
+ {
+ this->pixel_data = pixel_data;
+ this->pbo = pbo;
+ invalidate_pixel_data();
+ }
+
+ void invalidate_pixel_data();
+
+ void set_pitch(unsigned pitch) {
+ assert(pitch % ycbcr_format.chroma_subsampling_x == 0);
+ pitches[CHANNEL_LUMA] = pitch;
+ pitches[CHANNEL_CHROMA] = pitch / ycbcr_format.chroma_subsampling_x;
+ invalidate_pixel_data();
+ }
+
+ virtual void inform_added(EffectChain *chain)
+ {
+ resource_pool = chain->get_resource_pool();
+ }
+
+ bool set_int(const std::string& key, int value);
+
+private:
+ ImageFormat image_format;
+ YCbCrFormat ycbcr_format;
+ GLuint pbo;
+
+ // Luma texture is 0, chroma texture is 1.
+ enum Channel {
+ CHANNEL_LUMA,
+ CHANNEL_CHROMA
+ };
+ GLuint texture_num[2];
+ GLuint widths[2];
+ unsigned pitches[2];
+
+ unsigned width, height;
+ const unsigned char *pixel_data;
+ ResourcePool *resource_pool;
+};
+
+} // namespace movit
+
+#endif // !defined(_MOVIT_YCBCR_422INTERLEAVED_INPUT_H)