YCbCrInput::YCbCrInput(const ImageFormat &image_format,
const YCbCrFormat &ycbcr_format,
- unsigned width, unsigned height)
+ unsigned width, unsigned height,
+ YCbCrInputSplitting ycbcr_input_splitting,
+ GLenum type)
: image_format(image_format),
ycbcr_format(ycbcr_format),
+ ycbcr_input_splitting(ycbcr_input_splitting),
+ needs_mipmaps(false),
+ type(type),
width(width),
height(height),
- resource_pool(NULL)
+ resource_pool(nullptr)
{
pbos[0] = pbos[1] = pbos[2] = 0;
texture_num[0] = texture_num[1] = texture_num[2] = 0;
- assert(width % ycbcr_format.chroma_subsampling_x == 0);
- pitch[0] = widths[0] = width;
- pitch[1] = widths[1] = width / ycbcr_format.chroma_subsampling_x;
- pitch[2] = widths[2] = width / ycbcr_format.chroma_subsampling_x;
+ set_width(width);
+ set_height(height);
- assert(height % ycbcr_format.chroma_subsampling_y == 0);
- heights[0] = height;
- heights[1] = height / ycbcr_format.chroma_subsampling_y;
- heights[2] = height / ycbcr_format.chroma_subsampling_y;
-
- pixel_data[0] = pixel_data[1] = pixel_data[2] = NULL;
+ pixel_data[0] = pixel_data[1] = pixel_data[2] = nullptr;
+ owns_texture[0] = owns_texture[1] = owns_texture[2] = false;
register_uniform_sampler2d("tex_y", &uniform_tex_y);
- register_uniform_sampler2d("tex_cb", &uniform_tex_cb);
- register_uniform_sampler2d("tex_cr", &uniform_tex_cr);
+
+ if (ycbcr_input_splitting == YCBCR_INPUT_INTERLEAVED) {
+ num_channels = 1;
+ assert(ycbcr_format.chroma_subsampling_x == 1);
+ assert(ycbcr_format.chroma_subsampling_y == 1);
+ } else if (ycbcr_input_splitting == YCBCR_INPUT_SPLIT_Y_AND_CBCR) {
+ num_channels = 2;
+ register_uniform_sampler2d("tex_cbcr", &uniform_tex_cb);
+ } else {
+ assert(ycbcr_input_splitting == YCBCR_INPUT_PLANAR);
+ num_channels = 3;
+ register_uniform_sampler2d("tex_cb", &uniform_tex_cb);
+ register_uniform_sampler2d("tex_cr", &uniform_tex_cr);
+ }
+
+ register_int("needs_mipmaps", &needs_mipmaps);
+ register_uniform_mat3("inv_ycbcr_matrix", &uniform_ycbcr_matrix);
+ register_uniform_vec3("offset", uniform_offset);
+ register_uniform_vec2("cb_offset", (float *)&uniform_cb_offset);
+ register_uniform_vec2("cr_offset", (float *)&uniform_cr_offset);
}
YCbCrInput::~YCbCrInput()
{
- for (unsigned channel = 0; channel < 3; ++channel) {
- if (texture_num[channel] != 0) {
- resource_pool->release_2d_texture(texture_num[channel]);
- }
+ for (unsigned channel = 0; channel < num_channels; ++channel) {
+ possibly_release_texture(channel);
}
}
void YCbCrInput::set_gl_state(GLuint glsl_program_num, const string& prefix, unsigned *sampler_num)
{
- for (unsigned channel = 0; channel < 3; ++channel) {
+ compute_ycbcr_matrix(ycbcr_format, uniform_offset, &uniform_ycbcr_matrix, type);
+
+ uniform_cb_offset.x = compute_chroma_offset(
+ ycbcr_format.cb_x_position, ycbcr_format.chroma_subsampling_x, widths[1]);
+ uniform_cb_offset.y = compute_chroma_offset(
+ ycbcr_format.cb_y_position, ycbcr_format.chroma_subsampling_y, heights[1]);
+
+ uniform_cr_offset.x = compute_chroma_offset(
+ ycbcr_format.cr_x_position, ycbcr_format.chroma_subsampling_x, widths[2]);
+ uniform_cr_offset.y = compute_chroma_offset(
+ ycbcr_format.cr_y_position, ycbcr_format.chroma_subsampling_y, heights[2]);
+
+ for (unsigned channel = 0; channel < num_channels; ++channel) {
glActiveTexture(GL_TEXTURE0 + *sampler_num + channel);
check_error();
- if (texture_num[channel] == 0) {
+ if (texture_num[channel] == 0 && (pbos[channel] != 0 || pixel_data[channel] != nullptr)) {
+ GLenum format, internal_format;
+ if (channel == 0 && ycbcr_input_splitting == YCBCR_INPUT_INTERLEAVED) {
+ if (type == GL_UNSIGNED_INT_2_10_10_10_REV) {
+ format = GL_RGBA;
+ internal_format = GL_RGB10_A2;
+ } else if (type == GL_UNSIGNED_SHORT) {
+ format = GL_RGB;
+ internal_format = GL_RGB16;
+ } else {
+ assert(type == GL_UNSIGNED_BYTE);
+ format = GL_RGB;
+ internal_format = GL_RGB8;
+ }
+ } else if (channel == 1 && ycbcr_input_splitting == YCBCR_INPUT_SPLIT_Y_AND_CBCR) {
+ format = GL_RG;
+ if (type == GL_UNSIGNED_SHORT) {
+ internal_format = GL_RG16;
+ } else {
+ assert(type == GL_UNSIGNED_BYTE);
+ internal_format = GL_RG8;
+ }
+ } else {
+ format = GL_RED;
+ if (type == GL_UNSIGNED_SHORT) {
+ internal_format = GL_R16;
+ } else {
+ assert(type == GL_UNSIGNED_BYTE);
+ internal_format = GL_R8;
+ }
+ }
+
// (Re-)upload the texture.
- texture_num[channel] = resource_pool->create_2d_texture(GL_R8, widths[channel], heights[channel]);
+ texture_num[channel] = resource_pool->create_2d_texture(internal_format, widths[channel], heights[channel]);
glBindTexture(GL_TEXTURE_2D, texture_num[channel]);
check_error();
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, needs_mipmaps ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR);
check_error();
glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbos[channel]);
check_error();
check_error();
glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch[channel]);
check_error();
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, widths[channel], heights[channel], GL_RED, GL_UNSIGNED_BYTE, pixel_data[channel]);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, widths[channel], heights[channel], format, type, pixel_data[channel]);
check_error();
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
check_error();
+ if (needs_mipmaps) {
+ glGenerateMipmap(GL_TEXTURE_2D);
+ check_error();
+ }
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
check_error();
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
check_error();
+ owns_texture[channel] = true;
} else {
glBindTexture(GL_TEXTURE_2D, texture_num[channel]);
check_error();
// Bind samplers.
uniform_tex_y = *sampler_num + 0;
- uniform_tex_cb = *sampler_num + 1;
- uniform_tex_cr = *sampler_num + 2;
+ if (ycbcr_input_splitting != YCBCR_INPUT_INTERLEAVED) {
+ uniform_tex_cb = *sampler_num + 1;
+ }
+ if (ycbcr_input_splitting == YCBCR_INPUT_PLANAR) {
+ uniform_tex_cr = *sampler_num + 2;
+ }
- *sampler_num += 3;
+ *sampler_num += num_channels;
}
string YCbCrInput::output_fragment_shader()
{
- float offset[3];
- Matrix3d ycbcr_to_rgb;
- compute_ycbcr_matrix(ycbcr_format, offset, &ycbcr_to_rgb);
-
string frag_shader;
- frag_shader = output_glsl_mat3("PREFIX(inv_ycbcr_matrix)", ycbcr_to_rgb);
- frag_shader += output_glsl_vec3("PREFIX(offset)", offset[0], offset[1], offset[2]);
-
- float cb_offset_x = compute_chroma_offset(
- ycbcr_format.cb_x_position, ycbcr_format.chroma_subsampling_x, widths[1]);
- float cb_offset_y = compute_chroma_offset(
- ycbcr_format.cb_y_position, ycbcr_format.chroma_subsampling_y, heights[1]);
- frag_shader += output_glsl_vec2("PREFIX(cb_offset)", cb_offset_x, cb_offset_y);
-
- float cr_offset_x = compute_chroma_offset(
- ycbcr_format.cr_x_position, ycbcr_format.chroma_subsampling_x, widths[2]);
- float cr_offset_y = compute_chroma_offset(
- ycbcr_format.cr_y_position, ycbcr_format.chroma_subsampling_y, heights[2]);
- frag_shader += output_glsl_vec2("PREFIX(cr_offset)", cr_offset_x, cr_offset_y);
+ if (ycbcr_input_splitting == YCBCR_INPUT_INTERLEAVED) {
+ frag_shader += "#define Y_CB_CR_SAME_TEXTURE 1\n";
+ } else if (ycbcr_input_splitting == YCBCR_INPUT_SPLIT_Y_AND_CBCR) {
+ cb_cr_offsets_equal =
+ (fabs(ycbcr_format.cb_x_position - ycbcr_format.cr_x_position) < 1e-6) &&
+ (fabs(ycbcr_format.cb_y_position - ycbcr_format.cr_y_position) < 1e-6);
+ char buf[256];
+ snprintf(buf, sizeof(buf), "#define Y_CB_CR_SAME_TEXTURE 0\n#define CB_CR_SAME_TEXTURE 1\n#define CB_CR_OFFSETS_EQUAL %d\n",
+ cb_cr_offsets_equal);
+ frag_shader += buf;
+ } else {
+ frag_shader += "#define Y_CB_CR_SAME_TEXTURE 0\n#define CB_CR_SAME_TEXTURE 0\n";
+ }
frag_shader += read_file("ycbcr_input.frag");
+ frag_shader += "#undef CB_CR_SAME_TEXTURE\n#undef Y_CB_CR_SAME_TEXTURE\n";
return frag_shader;
}
+void YCbCrInput::change_ycbcr_format(const YCbCrFormat &ycbcr_format)
+{
+ if (cb_cr_offsets_equal) {
+ assert((fabs(ycbcr_format.cb_x_position - ycbcr_format.cr_x_position) < 1e-6) &&
+ (fabs(ycbcr_format.cb_y_position - ycbcr_format.cr_y_position) < 1e-6));
+ }
+ if (ycbcr_input_splitting == YCBCR_INPUT_INTERLEAVED) {
+ assert(ycbcr_format.chroma_subsampling_x == 1);
+ assert(ycbcr_format.chroma_subsampling_y == 1);
+ }
+ this->ycbcr_format = ycbcr_format;
+}
+
void YCbCrInput::invalidate_pixel_data()
{
for (unsigned channel = 0; channel < 3; ++channel) {
- if (texture_num[channel] != 0) {
- resource_pool->release_2d_texture(texture_num[channel]);
- texture_num[channel] = 0;
- }
+ possibly_release_texture(channel);
}
}
bool YCbCrInput::set_int(const std::string& key, int value)
{
if (key == "needs_mipmaps") {
- // We currently do not support this.
- return (value == 0);
+ if (ycbcr_input_splitting != YCBCR_INPUT_INTERLEAVED && value != 0) {
+ // We do not currently support this.
+ return false;
+ }
}
return Effect::set_int(key, value);
}
+void YCbCrInput::possibly_release_texture(unsigned channel)
+{
+ if (texture_num[channel] != 0 && owns_texture[channel]) {
+ resource_pool->release_2d_texture(texture_num[channel]);
+ texture_num[channel] = 0;
+ owns_texture[channel] = false;
+ }
+}
+
} // namespace movit