type(type),
width(width),
height(height),
- resource_pool(NULL)
+ resource_pool(nullptr)
{
pbos[0] = pbos[1] = pbos[2] = 0;
texture_num[0] = texture_num[1] = texture_num[2] = 0;
set_width(width);
set_height(height);
- pixel_data[0] = pixel_data[1] = pixel_data[2] = NULL;
+ pixel_data[0] = pixel_data[1] = pixel_data[2] = nullptr;
owns_texture[0] = owns_texture[1] = owns_texture[2] = false;
register_uniform_sampler2d("tex_y", &uniform_tex_y);
glActiveTexture(GL_TEXTURE0 + *sampler_num + channel);
check_error();
- if (texture_num[channel] == 0 && (pbos[channel] != 0 || pixel_data[channel] != NULL)) {
+ if (texture_num[channel] == 0 && (pbos[channel] != 0 || pixel_data[channel] != nullptr)) {
GLenum format, internal_format;
if (channel == 0 && ycbcr_input_splitting == YCBCR_INPUT_INTERLEAVED) {
if (type == GL_UNSIGNED_INT_2_10_10_10_REV) {