heights[2] = height / ycbcr_format.chroma_subsampling_y;
pixel_data[0] = pixel_data[1] = pixel_data[2] = NULL;
+ owns_texture[0] = owns_texture[1] = owns_texture[2] = false;
register_uniform_sampler2d("tex_y", &uniform_tex_y);
YCbCrInput::~YCbCrInput()
{
for (unsigned channel = 0; channel < num_channels; ++channel) {
- if (texture_num[channel] != 0) {
- resource_pool->release_2d_texture(texture_num[channel]);
- }
+ possibly_release_texture(channel);
}
}
check_error();
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
check_error();
+ owns_texture[channel] = true;
} else {
glBindTexture(GL_TEXTURE_2D, texture_num[channel]);
check_error();
void YCbCrInput::invalidate_pixel_data()
{
for (unsigned channel = 0; channel < 3; ++channel) {
- if (texture_num[channel] != 0) {
- resource_pool->release_2d_texture(texture_num[channel]);
- texture_num[channel] = 0;
- }
+ possibly_release_texture(channel);
}
}
return Effect::set_int(key, value);
}
+void YCbCrInput::possibly_release_texture(unsigned channel)
+{
+ if (texture_num[channel] != 0 && owns_texture[channel]) {
+ resource_pool->release_2d_texture(texture_num[channel]);
+ texture_num[channel] = 0;
+ owns_texture[channel] = false;
+ }
+}
+
} // namespace movit