YCbCrInput::YCbCrInput(const ImageFormat &image_format,
const YCbCrFormat &ycbcr_format,
unsigned width, unsigned height,
- YCbCrInputSplitting ycbcr_input_splitting)
+ YCbCrInputSplitting ycbcr_input_splitting,
+ GLenum type)
: image_format(image_format),
ycbcr_format(ycbcr_format),
ycbcr_input_splitting(ycbcr_input_splitting),
+ needs_mipmaps(false),
+ type(type),
width(width),
height(height),
resource_pool(NULL)
register_uniform_sampler2d("tex_y", &uniform_tex_y);
- if (ycbcr_input_splitting == YCBCR_INPUT_SPLIT_Y_AND_CBCR) {
+ if (ycbcr_input_splitting == YCBCR_INPUT_INTERLEAVED) {
+ num_channels = 1;
+ assert(ycbcr_format.chroma_subsampling_x == 1);
+ assert(ycbcr_format.chroma_subsampling_y == 1);
+ } else if (ycbcr_input_splitting == YCBCR_INPUT_SPLIT_Y_AND_CBCR) {
num_channels = 2;
register_uniform_sampler2d("tex_cbcr", &uniform_tex_cb);
} else {
register_uniform_sampler2d("tex_cb", &uniform_tex_cb);
register_uniform_sampler2d("tex_cr", &uniform_tex_cr);
}
+
+ register_int("needs_mipmaps", &needs_mipmaps);
}
YCbCrInput::~YCbCrInput()
glActiveTexture(GL_TEXTURE0 + *sampler_num + channel);
check_error();
- if (texture_num[channel] == 0) {
+ if (texture_num[channel] == 0 && (pbos[channel] != 0 || pixel_data[channel] != NULL)) {
GLenum format, internal_format;
- if (channel == 1 && ycbcr_input_splitting == YCBCR_INPUT_SPLIT_Y_AND_CBCR) {
+ if (channel == 0 && ycbcr_input_splitting == YCBCR_INPUT_INTERLEAVED) {
+ if (type == GL_UNSIGNED_INT_2_10_10_10_REV) {
+ format = GL_RGBA;
+ internal_format = GL_RGB10_A2;
+ } else if (type == GL_UNSIGNED_SHORT) {
+ format = GL_RGB;
+ internal_format = GL_RGB16;
+ } else {
+ assert(type == GL_UNSIGNED_BYTE);
+ format = GL_RGB;
+ internal_format = GL_RGB8;
+ }
+ } else if (channel == 1 && ycbcr_input_splitting == YCBCR_INPUT_SPLIT_Y_AND_CBCR) {
format = GL_RG;
- internal_format = GL_RG8;
+ if (type == GL_UNSIGNED_SHORT) {
+ internal_format = GL_RG16;
+ } else {
+ assert(type == GL_UNSIGNED_BYTE);
+ internal_format = GL_RG8;
+ }
} else {
format = GL_RED;
- internal_format = GL_R8;
+ if (type == GL_UNSIGNED_SHORT) {
+ internal_format = GL_R16;
+ } else {
+ assert(type == GL_UNSIGNED_BYTE);
+ internal_format = GL_R8;
+ }
}
// (Re-)upload the texture.
texture_num[channel] = resource_pool->create_2d_texture(internal_format, widths[channel], heights[channel]);
glBindTexture(GL_TEXTURE_2D, texture_num[channel]);
check_error();
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, needs_mipmaps ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR);
check_error();
glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbos[channel]);
check_error();
check_error();
glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch[channel]);
check_error();
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, widths[channel], heights[channel], format, GL_UNSIGNED_BYTE, pixel_data[channel]);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, widths[channel], heights[channel], format, type, pixel_data[channel]);
check_error();
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
check_error();
+ if (needs_mipmaps) {
+ glGenerateMipmap(GL_TEXTURE_2D);
+ check_error();
+ }
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
check_error();
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
Matrix3d ycbcr_to_rgb;
compute_ycbcr_matrix(ycbcr_format, offset, &ycbcr_to_rgb);
+ if (type == GL_UNSIGNED_SHORT) {
+ // For 10-bit or 12-bit packed into 16-bit, we need to scale the values
+ // so that the max value goes from 1023 (or 4095) to 65535. We do this
+ // by folding the scaling into the conversion matrix, so it comes essentially
+ // for free. However, the offset is before the scaling (and thus assumes
+ // correctly scaled values), so we need to adjust that the other way.
+ double scale = 65535.0 / (ycbcr_format.num_levels - 1);
+ offset[0] /= scale;
+ offset[1] /= scale;
+ offset[2] /= scale;
+ ycbcr_to_rgb *= scale;
+ }
+
string frag_shader;
frag_shader = output_glsl_mat3("PREFIX(inv_ycbcr_matrix)", ycbcr_to_rgb);
ycbcr_format.cr_y_position, ycbcr_format.chroma_subsampling_y, heights[2]);
frag_shader += output_glsl_vec2("PREFIX(cr_offset)", cr_offset_x, cr_offset_y);
- if (ycbcr_input_splitting == YCBCR_INPUT_SPLIT_Y_AND_CBCR) {
+ if (ycbcr_input_splitting == YCBCR_INPUT_INTERLEAVED) {
+ frag_shader += "#define Y_CB_CR_SAME_TEXTURE 1\n";
+ } else if (ycbcr_input_splitting == YCBCR_INPUT_SPLIT_Y_AND_CBCR) {
char buf[256];
- snprintf(buf, sizeof(buf), "#define CB_CR_SAME_TEXTURE 1\n#define CB_CR_OFFSETS_EQUAL %d\n",
+ snprintf(buf, sizeof(buf), "#define Y_CB_CR_SAME_TEXTURE 0\n#define CB_CR_SAME_TEXTURE 1\n#define CB_CR_OFFSETS_EQUAL %d\n",
(fabs(ycbcr_format.cb_x_position - ycbcr_format.cr_x_position) < 1e-6));
frag_shader += buf;
} else {
- frag_shader += "#define CB_CR_SAME_TEXTURE 0\n";
+ frag_shader += "#define Y_CB_CR_SAME_TEXTURE 0\n#define CB_CR_SAME_TEXTURE 0\n";
}
frag_shader += read_file("ycbcr_input.frag");
bool YCbCrInput::set_int(const std::string& key, int value)
{
if (key == "needs_mipmaps") {
- // We currently do not support this.
- return (value == 0);
+ if (ycbcr_input_splitting != YCBCR_INPUT_INTERLEAVED && value != 0) {
+ // We do not currently support this.
+ return false;
+ }
}
return Effect::set_int(key, value);
}