tc.y = 1.0 - tc.y;
vec3 ycbcr;
+#if Y_CB_CR_SAME_TEXTURE
+ ycbcr = tex2D(PREFIX(tex_y), tc).xyz;
+#else
ycbcr.x = tex2D(PREFIX(tex_y), tc).x;
-#if CB_CR_SAME_TEXTURE
-#if CB_CR_OFFSETS_EQUAL
+ #if CB_CR_SAME_TEXTURE
+ #if CB_CR_OFFSETS_EQUAL
ycbcr.yz = tex2D(PREFIX(tex_cbcr), tc + PREFIX(cb_offset)).xy;
-#else
+ #else
ycbcr.y = tex2D(PREFIX(tex_cbcr), tc + PREFIX(cb_offset)).x;
ycbcr.z = tex2D(PREFIX(tex_cbcr), tc + PREFIX(cr_offset)).x;
-#endif
-#else
+ #endif
+ #else
ycbcr.y = tex2D(PREFIX(tex_cb), tc + PREFIX(cb_offset)).x;
ycbcr.z = tex2D(PREFIX(tex_cr), tc + PREFIX(cr_offset)).x;
+ #endif
#endif
ycbcr -= PREFIX(offset);