vec3 ycbcr;
ycbcr.x = texture2D(PREFIX(tex_y), tc).x;
- ycbcr.y = texture2D(PREFIX(tex_cb), tc + PREFIX(chroma_offset)).x;
- ycbcr.z = texture2D(PREFIX(tex_cr), tc + PREFIX(chroma_offset)).x;
+ ycbcr.y = texture2D(PREFIX(tex_cb), tc + PREFIX(cb_offset)).x;
+ ycbcr.z = texture2D(PREFIX(tex_cr), tc + PREFIX(cr_offset)).x;
ycbcr -= PREFIX(offset);
ycbcr *= PREFIX(scale);