-#ifndef _YCBCR_INPUT_H
-#define _YCBCR_INPUT_H 1
+#ifndef _MOVIT_YCBCR_INPUT_H
+#define _MOVIT_YCBCR_INPUT_H 1
// YCbCrInput is for handling planar 8-bit Y'CbCr (also sometimes, usually rather
// imprecisely, called “YUV”), which is typically what you get from a video decoder.
// It upsamples planes as needed, using the default linear upsampling OpenGL gives you.
+#include <GL/glew.h>
+#include <assert.h>
+#include <string>
+
+#include "effect.h"
+#include "image_format.h"
#include "input.h"
struct YCbCrFormat {
// Positioning of the chroma samples. MPEG-1 and JPEG is (0.5, 0.5);
// MPEG-2 and newer typically are (0.0, 0.5).
- float chroma_x_position, chroma_y_position;
+ float cb_x_position, cb_y_position;
+ float cr_x_position, cr_y_position;
};
class YCbCrInput : public Input {
void finalize();
virtual bool can_output_linear_gamma() const { return false; }
+ virtual AlphaHandling alpha_handling() const { return OUTPUT_BLANK_ALPHA; }
std::string output_fragment_shader();
unsigned pitch[3];
};
-#endif // !defined(_YCBCR_INPUT_H)
+#endif // !defined(_MOVIT_YCBCR_INPUT_H)