// imprecisely, called “YUV”), which is typically what you get from a video decoder.
// It upsamples planes as needed, using the default linear upsampling OpenGL gives you.
+#include <GL/glew.h>
+#include <assert.h>
+#include <string>
+
+#include "effect.h"
+#include "image_format.h"
#include "input.h"
struct YCbCrFormat {