// Positioning of the chroma samples. MPEG-1 and JPEG is (0.5, 0.5);
// MPEG-2 and newer typically are (0.0, 0.5).
- float chroma_x_position, chroma_y_position;
+ float cb_x_position, cb_y_position;
+ float cr_x_position, cr_y_position;
};
class YCbCrInput : public Input {
void finalize();
virtual bool can_output_linear_gamma() const { return false; }
+ virtual AlphaHandling alpha_handling() const { return OUTPUT_BLANK_ALPHA; }
std::string output_fragment_shader();