if (current_data['games']) {
current_games = current_data['games'];
possibly_switch_game_from_hash();
- update_game_list(current_data['games']);
} else {
current_games = null;
- update_game_list(null);
}
+ update_game_list(current_games);
// The headline. Names are always fetched from current_data;
// the rest can depend a bit.
}
window['next_move'] = next_move;
+var next_game = function() {
+ if (current_games === null) {
+ return;
+ }
+
+ // Try to find the game we are currently looking at.
+ for (var game_num = 0; game_num < current_games.length; ++game_num) {
+ var game = current_games[game_num];
+ if (game['url'] === backend_url) {
+ var next_game_num = (game_num + 1) % current_games.length;
+ switch_backend(current_games[next_game_num]['url'], current_games[next_game_num]['hashurl']);
+ return;
+ }
+ }
+
+ // Couldn't find it; give up.
+}
+
var update_historic_analysis = function() {
if (!current_display_line_is_history) {
return;
redraw_arrows();
});
$(window).keyup(function(event) {
- if (event.which == 39) {
+ if (event.which == 39) { // Left arrow.
next_move();
- } else if (event.which == 37) {
+ } else if (event.which == 37) { // Right arrow.
prev_move();
+ } else if (event.which >= 49 && event.which <= 57) { // 1-9.
+ var num = event.which - 49;
+ if (current_games && current_games.length >= num) {
+ switch_backend(current_games[num]['url'], current_games[num]['hashurl']);
+ }
+ } else if (event.which == 78) { // N.
+ next_game();
}
});
window.addEventListener('hashchange', possibly_switch_game_from_hash, false);