CXXFLAGS=-Wall -g
LDFLAGS=-lSDL -lSDL_image -lGL
OBJS=main.o util.o widgets.o effect.o effect_chain.o
-OBJS += lift_gamma_gain_effect.o gamma_expansion_effect.o gamma_compression_effect.o colorspace_conversion_effect.o saturation_effect.o vignette_effect.o
+OBJS += lift_gamma_gain_effect.o gamma_expansion_effect.o gamma_compression_effect.o colorspace_conversion_effect.o saturation_effect.o vignette_effect.o mirror_effect.o
test: $(OBJS)
$(CXX) -o test $(OBJS) $(LDFLAGS)
#include "lift_gamma_gain_effect.h"
#include "colorspace_conversion_effect.h"
#include "saturation_effect.h"
+#include "mirror_effect.h"
#include "vignette_effect.h"
#include "texture_enum.h"
return new LiftGammaGainEffect();
case EFFECT_SATURATION:
return new SaturationEffect();
+ case EFFECT_MIRROR:
+ return new MirrorEffect();
case EFFECT_VIGNETTE:
return new VignetteEffect();
}
EFFECT_SATURATION,
// Spatial.
+ EFFECT_MIRROR,
EFFECT_VIGNETTE,
};
Effect *lift_gamma_gain_effect = chain.add_effect(EFFECT_LIFT_GAMMA_GAIN);
Effect *saturation_effect = chain.add_effect(EFFECT_SATURATION);
Effect *vignette_effect = chain.add_effect(EFFECT_VIGNETTE);
+ //chain.add_effect(EFFECT_MIRROR);
chain.add_output(inout_format);
chain.finalize();
update_hsv(lift_gamma_gain_effect, saturation_effect);
vignette_effect->set_float("radius", radius);
vignette_effect->set_float("inner_radius", inner_radius);
+ //vignette_effect->set_vec2("center", (float[]){ 0.7f, 0.5f });
chain.render_to_screen(src_img);
glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, 1);
--- /dev/null
+#include "mirror_effect.h"
+#include "util.h"
+
+MirrorEffect::MirrorEffect()
+{
+}
+
+std::string MirrorEffect::output_vertex_shader()
+{
+ return read_file("mirror_effect.vert");
+}
+
+std::string MirrorEffect::output_fragment_shader()
+{
+ return read_file("identity.frag");
+}
--- /dev/null
+#ifndef _MIRROR_EFFECT_H
+#define _MIRROR_EFFECT_H 1
+
+#include "effect.h"
+
+class MirrorEffect : public Effect {
+public:
+ MirrorEffect();
+ std::string output_vertex_shader();
+ std::string output_fragment_shader();
+};
+
+#endif // !defined(_MIRROR_EFFECT_H)
--- /dev/null
+vec2 FUNCNAME()
+{
+ return vec2(1.0, 0.0) + LAST_INPUT() * vec2(-1.0, 1.0);
+}