struct Endgame : public EndgameBase<T> {
explicit Endgame(Color c) : EndgameBase<T>(c) {}
- T operator()(const Position&) const;
+ T operator()(const Position&) const override;
};
Tie(streambuf* b, streambuf* l) : buf(b), logBuf(l) {}
- int sync() { return logBuf->pubsync(), buf->pubsync(); }
- int overflow(int c) { return log(buf->sputc((char)c), "<< "); }
- int underflow() { return buf->sgetc(); }
- int uflow() { return log(buf->sbumpc(), ">> "); }
+ int sync() override { return logBuf->pubsync(), buf->pubsync(); }
+ int overflow(int c) override { return log(buf->sputc((char)c), "<< "); }
+ int underflow() override { return buf->sgetc(); }
+ int uflow() override { return log(buf->sbumpc(), ">> "); }
streambuf *buf, *logBuf;
if (rootMoves.empty())
{
- rootMoves.push_back(RootMove(MOVE_NONE));
+ rootMoves.emplace_back(MOVE_NONE);
sync_cout << "info depth 0 score "
<< UCI::value(rootPos.checkers() ? -VALUE_MATE : VALUE_DRAW)
<< sync_endl;
MaxCardinality = std::max((int)pieces.size(), MaxCardinality);
- wdlTable.push_back(WDLEntry(code));
- dtzTable.push_back(DTZEntry(wdlTable.back()));
+ wdlTable.emplace_back(code);
+ dtzTable.emplace_back(wdlTable.back());
insert(wdlTable.back().key , &wdlTable.back(), &dtzTable.back());
insert(wdlTable.back().key2, &wdlTable.back(), &dtzTable.back());
using Thread::Thread;
- virtual void search();
+ void search() override;
void check_time();
bool easyMovePlayed, failedLow;