- bonus += evaluate_pieces<KNIGHT, Us, HasPopCnt>(pos, ei, mobility, no_mob_area);
- bonus += evaluate_pieces<BISHOP, Us, HasPopCnt>(pos, ei, mobility, no_mob_area);
- bonus += evaluate_pieces<ROOK, Us, HasPopCnt>(pos, ei, mobility, no_mob_area);
- bonus += evaluate_pieces<QUEEN, Us, HasPopCnt>(pos, ei, mobility, no_mob_area);
+ bonus += evaluate_pieces<KNIGHT, Us, HasPopCnt>(pos, ei, mobility, mobilityArea);
+ bonus += evaluate_pieces<BISHOP, Us, HasPopCnt>(pos, ei, mobility, mobilityArea);
+ bonus += evaluate_pieces<ROOK, Us, HasPopCnt>(pos, ei, mobility, mobilityArea);
+ bonus += evaluate_pieces<QUEEN, Us, HasPopCnt>(pos, ei, mobility, mobilityArea);