svn path=/trunk/kdenlive/; revision=4281
connect(buttonAlignRight, SIGNAL(clicked()), this, SLOT(slotUpdateText()));
connect(buttonAlignCenter, SIGNAL(clicked()), this, SLOT(slotUpdateText()));
connect(buttonAlignNone, SIGNAL(clicked()), this, SLOT(slotUpdateText()));
connect(buttonAlignRight, SIGNAL(clicked()), this, SLOT(slotUpdateText()));
connect(buttonAlignCenter, SIGNAL(clicked()), this, SLOT(slotUpdateText()));
connect(buttonAlignNone, SIGNAL(clicked()), this, SLOT(slotUpdateText()));
- //connect(buttonInsertUnicode, SIGNAL(clicked()), this, SLOT(slotInsertUnicode()));
connect(displayBg, SIGNAL(stateChanged(int)), this, SLOT(displayBackgroundFrame()));
connect(m_unicodeDialog, SIGNAL(charSelected(QString)), this, SLOT(slotInsertUnicodeString(QString)));
connect(displayBg, SIGNAL(stateChanged(int)), this, SLOT(displayBackgroundFrame()));
connect(m_unicodeDialog, SIGNAL(charSelected(QString)), this, SLOT(slotInsertUnicodeString(QString)));
zDown->setDefaultAction(m_zDown);
m_zTop = new QAction(KIcon("kdenlive-zindex-top"), QString(), this);
zDown->setDefaultAction(m_zDown);
m_zTop = new QAction(KIcon("kdenlive-zindex-top"), QString(), this);
- m_zTop->setShortcut(Qt::Key_Home);
+ // TODO mbt 1414: Shortcut should change z index only if
+ // cursor is NOT in a text field ...
+ //m_zTop->setShortcut(Qt::Key_Home);
m_zTop->setToolTip(i18n("Raise object to top"));
connect(m_zTop, SIGNAL(triggered()), this, SLOT(slotZIndexTop()));
zTop->setDefaultAction(m_zTop);
m_zBottom = new QAction(KIcon("kdenlive-zindex-bottom"), QString(), this);
m_zTop->setToolTip(i18n("Raise object to top"));
connect(m_zTop, SIGNAL(triggered()), this, SLOT(slotZIndexTop()));
zTop->setDefaultAction(m_zTop);
m_zBottom = new QAction(KIcon("kdenlive-zindex-bottom"), QString(), this);
- m_zBottom->setShortcut(Qt::Key_End);
+ // TODO mbt 1414
+ //m_zBottom->setShortcut(Qt::Key_End);
m_zBottom->setToolTip(i18n("Lower object to bottom"));
connect(m_zBottom, SIGNAL(triggered()), this, SLOT(slotZIndexBottom()));
zBottom->setDefaultAction(m_zBottom);
m_zBottom->setToolTip(i18n("Lower object to bottom"));
connect(m_zBottom, SIGNAL(triggered()), this, SLOT(slotZIndexBottom()));
zBottom->setDefaultAction(m_zBottom);