+
+ // TODO: disable if nothing is selected
+ connect(ui->catch_, &QPushButton::clicked, [this]() { set_current_event_type("catch"); });
+ connect(ui->throwaway, &QPushButton::clicked, [this]() { set_current_event_type("throwaway"); });
+ connect(ui->drop, &QPushButton::clicked, [this]() { set_current_event_type("drop"); });
+ connect(ui->goal, &QPushButton::clicked, [this]() { set_current_event_type("goal"); });
+ connect(ui->offensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_plus"); });
+ connect(ui->offensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_minus"); });
+ connect(ui->pull, &QPushButton::clicked, [this]() { set_current_event_type("pull"); });
+ connect(ui->pull_landed, &QPushButton::clicked, [this]() { set_current_event_type("pull_landed"); });