+/***************************************************************************
+ * Copyright (C) 2010 by Till Theato (root@ttill.de) *
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. *
+ * *
+ * This program is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
+ * GNU General Public License for more details. *
+ * *
+ * You should have received a copy of the GNU General Public License *
+ * along with this program; if not, write to the *
+ * Free Software Foundation, Inc., *
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
+ ***************************************************************************/
+
+
+#include "geometrywidget.h"
+#include "monitor.h"
+#include "renderer.h"
+#include "monitorscene.h"
+
+#include <QGraphicsRectItem>
+
+GeometryWidget::GeometryWidget(Monitor* monitor, int clipPos, QWidget* parent ):
+ QWidget(parent),
+ m_monitor(monitor),
+ m_rect(NULL),
+ m_geometry(NULL),
+ m_clipPos(clipPos),
+ m_inPoint(0),
+ m_outPoint(1)
+{
+ m_ui.setupUi(this);
+ m_scene = monitor->getEffectScene();
+ connect(m_scene, SIGNAL(actionFinished()), this, SLOT(slotUpdateGeometry()));
+ connect(m_scene, SIGNAL(actionFinished()), this, SLOT(slotUpdateProperties()));
+
+ connect(m_monitor->render, SIGNAL(rendererPosition(int)), this, SLOT(slotCheckPosition(int)));
+
+ connect(m_ui.spinX, SIGNAL(valueChanged(int)), this, SLOT(slotSetX(int)));
+ connect(m_ui.spinY, SIGNAL(valueChanged(int)), this, SLOT(slotSetY(int)));
+ connect(m_ui.spinWidth, SIGNAL(valueChanged(int)), this, SLOT(slotSetWidth(int)));
+ connect(m_ui.spinHeight, SIGNAL(valueChanged(int)), this, SLOT(slotSetHeight(int)));
+}
+
+GeometryWidget::~GeometryWidget()
+{
+ m_monitor->slotEffectScene(false);
+ m_scene->disconnect(this);
+ delete m_rect;
+ delete m_geometry;
+}
+
+QString GeometryWidget::getValue() const
+{
+ return m_geometry->serialise();
+}
+
+void GeometryWidget::setupParam(const QDomElement elem, int minframe, int maxframe)
+{
+ m_inPoint = minframe;
+ m_outPoint = maxframe;
+ QString value = elem.attribute("value");
+
+ char *tmp = (char *) qstrdup(value.toUtf8().data());
+ if (m_geometry)
+ m_geometry->parse(tmp, maxframe - minframe, m_monitor->render->renderWidth(), m_monitor->render->renderHeight());
+ else
+ m_geometry = new Mlt::Geometry(tmp, maxframe - minframe, m_monitor->render->renderWidth(), m_monitor->render->renderHeight());
+ delete[] tmp;
+
+ Mlt::GeometryItem item;
+
+ m_geometry->fetch(&item, 0);
+ delete m_rect;
+ m_rect = new QGraphicsRectItem(QRectF(0, 0, item.w(), item.h()));
+ m_rect->setPos(item.x(), item.y());
+ m_rect->setZValue(0);
+ m_rect->setFlags(QGraphicsItem::ItemIsMovable | QGraphicsItem::ItemIsSelectable);
+
+ QPen framepen(Qt::DotLine);
+ framepen.setColor(Qt::yellow);
+ m_rect->setPen(framepen);
+ m_rect->setBrush(Qt::transparent);
+ m_scene->addItem(m_rect);
+
+ slotUpdateProperties();
+ slotCheckPosition(m_monitor->render->seekFramePosition());
+}
+
+void GeometryWidget::slotCheckPosition(int renderPos)
+{
+ if (renderPos >= m_clipPos && renderPos <= m_clipPos + m_outPoint - m_inPoint)
+ m_monitor->slotEffectScene(true);
+ else
+ m_monitor->slotEffectScene(false);
+}
+
+void GeometryWidget::slotUpdateGeometry()
+{
+ Mlt::GeometryItem item;
+ m_geometry->next_key(&item, 0);
+
+ QRectF rectSize = m_rect->rect().normalized();
+ QPointF rectPos = m_rect->pos();
+ item.x(rectPos.x());
+ item.y(rectPos.y());
+ item.w(rectSize.width());
+ item.h(rectSize.height());
+ m_geometry->insert(item);
+ emit parameterChanged();
+}
+
+void GeometryWidget::slotUpdateProperties()
+{
+ QRectF rectSize = m_rect->rect().normalized();
+ QPointF rectPos = m_rect->pos();
+
+ m_ui.spinX->blockSignals(true);
+ m_ui.spinY->blockSignals(true);
+ m_ui.spinWidth->blockSignals(true);
+ m_ui.spinHeight->blockSignals(true);
+
+ m_ui.spinX->setValue(rectPos.x());
+ m_ui.spinY->setValue(rectPos.y());
+ m_ui.spinWidth->setValue(rectSize.width());
+ m_ui.spinHeight->setValue(rectSize.height());
+
+ m_ui.spinX->blockSignals(false);
+ m_ui.spinY->blockSignals(false);
+ m_ui.spinWidth->blockSignals(false);
+ m_ui.spinHeight->blockSignals(false);
+}
+
+void GeometryWidget::slotSetX(int value)
+{
+ m_rect->setPos(value, m_ui.spinY->value());
+ slotUpdateGeometry();
+}
+
+void GeometryWidget::slotSetY(int value)
+{
+ m_rect->setPos(m_ui.spinX->value(), value);
+ slotUpdateGeometry();
+}
+
+void GeometryWidget::slotSetWidth(int value)
+{
+ m_rect->setRect(0, 0, value, m_ui.spinHeight->value());
+ slotUpdateGeometry();
+}
+
+void GeometryWidget::slotSetHeight(int value)
+{
+ m_rect->setRect(0, 0, m_ui.spinWidth->value(), value);
+ slotUpdateGeometry();
+}
+
+#include "geometrywidget.moc"