- // Bishop mobility bonus in middle game and endgame, indexed by the number
- // of attacked squares not occupied by friendly pieces. X-ray attacks through
- // queens are also included.
- const Score BishopMobilityBonus[16] = {
- S(-25,-30), S(-11,-16), S( 3, -2), S(17, 12),
- S( 31, 26), S( 45, 40), S(57, 52), S(65, 60),
- S( 71, 65), S( 74, 69), S(76, 71), S(78, 73),
- S( 79, 74), S( 80, 75), S(81, 76), S(81, 76)
- };
-
- // Rook mobility bonus in middle game and endgame, indexed by the number
- // of attacked squares not occupied by friendly pieces. X-ray attacks through
- // queens and rooks are also included.
- const Score RookMobilityBonus[16] = {
- S(-20,-36), S(-14,-19), S(-8, -3), S(-2, 13),
- S( 4, 29), S( 10, 46), S(14, 62), S(19, 79),
- S( 23, 95), S( 26,106), S(27,111), S(28,114),
- S( 29,116), S( 30,117), S(31,118), S(32,118)
- };
-
- // Queen mobility bonus in middle game and endgame, indexed by the number
- // of attacked squares not occupied by friendly pieces.
- const Score QueenMobilityBonus[32] = {
- S(-10,-18), S(-8,-13), S(-6, -7), S(-3, -2), S(-1, 3), S( 1, 8),
- S( 3, 13), S( 5, 19), S( 8, 23), S(10, 27), S(12, 32), S(15, 34),
- S( 16, 35), S(17, 35), S(18, 35), S(20, 35), S(20, 35), S(20, 35),
- S( 20, 35), S(20, 35), S(20, 35), S(20, 35), S(20, 35), S(20, 35),
- S( 20, 35), S(20, 35), S(20, 35), S(20, 35), S(20, 35), S(20, 35),
- S( 20, 35), S(20, 35)
- };
-
- // Pointers table to access mobility tables through piece type
- const Score* MobilityBonus[8] = { 0, 0, KnightMobilityBonus, BishopMobilityBonus,
- RookMobilityBonus, QueenMobilityBonus, 0, 0 };
-