this makes it easier to compile under MSVC, even though we recommend gcc/clang for production compiles at the moment.
In Win32 API, by default, most null-terminated character strings arguments are of wchar_t (UTF16, formerly UCS16-LE) type, i.e. 2 bytes (at least) per character. So, src/misc.cpp should have proper type. Respectively, for src/syzygy/tbprobe.cpp, in Widows, file paths should be std::wstring rather than std::string. However, this requires a very big number of changes, since the config files are also keeping the 8-bit-per-character std::string strings. Therefore, just one change of using 8-byte-per-character CreateFileA make it compile under MSVC.
closes https://github.com/official-stockfish/Stockfish/pull/4438
No functional change
DWORD byteOffset = 0;
// Early exit if the needed API is not available at runtime
DWORD byteOffset = 0;
// Early exit if the needed API is not available at runtime
- HMODULE k32 = GetModuleHandle("Kernel32.dll");
+ HMODULE k32 = GetModuleHandle(TEXT("Kernel32.dll"));
auto fun1 = (fun1_t)(void(*)())GetProcAddress(k32, "GetLogicalProcessorInformationEx");
if (!fun1)
return -1;
auto fun1 = (fun1_t)(void(*)())GetProcAddress(k32, "GetLogicalProcessorInformationEx");
if (!fun1)
return -1;
return;
// Early exit if the needed API are not available at runtime
return;
// Early exit if the needed API are not available at runtime
- HMODULE k32 = GetModuleHandle("Kernel32.dll");
+ HMODULE k32 = GetModuleHandle(TEXT("Kernel32.dll"));
auto fun2 = (fun2_t)(void(*)())GetProcAddress(k32, "GetNumaNodeProcessorMaskEx");
auto fun3 = (fun3_t)(void(*)())GetProcAddress(k32, "SetThreadGroupAffinity");
auto fun4 = (fun4_t)(void(*)())GetProcAddress(k32, "GetNumaNodeProcessorMask2");
auto fun2 = (fun2_t)(void(*)())GetProcAddress(k32, "GetNumaNodeProcessorMaskEx");
auto fun3 = (fun3_t)(void(*)())GetProcAddress(k32, "SetThreadGroupAffinity");
auto fun4 = (fun4_t)(void(*)())GetProcAddress(k32, "GetNumaNodeProcessorMask2");
}
#else
// Note FILE_FLAG_RANDOM_ACCESS is only a hint to Windows and as such may get ignored.
}
#else
// Note FILE_FLAG_RANDOM_ACCESS is only a hint to Windows and as such may get ignored.
- HANDLE fd = CreateFile(fname.c_str(), GENERIC_READ, FILE_SHARE_READ, nullptr,
+ HANDLE fd = CreateFileA(fname.c_str(), GENERIC_READ, FILE_SHARE_READ, nullptr,
OPEN_EXISTING, FILE_FLAG_RANDOM_ACCESS, nullptr);
if (fd == INVALID_HANDLE_VALUE)
OPEN_EXISTING, FILE_FLAG_RANDOM_ACCESS, nullptr);
if (fd == INVALID_HANDLE_VALUE)