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inline | side by side (from parent 1:
a0cc15c)
Passed both short TC:
LLR: 2.95 (-2.94,2.94) [-1.50,4.50]
Total: 17811 W: 3520 L: 3366 D: 10925
And long TC:
LLR: 2.95 (-2.94,2.94) [0.00,6.00]
Total: 30255 W: 5070 L: 4825 D: 20360
bench:
8340585
if ( (ss->staticEval = bestValue = tte->eval_value()) == VALUE_NONE
||(ss->evalMargin = tte->eval_margin()) == VALUE_NONE)
ss->staticEval = bestValue = evaluate(pos, ss->evalMargin);
if ( (ss->staticEval = bestValue = tte->eval_value()) == VALUE_NONE
||(ss->evalMargin = tte->eval_margin()) == VALUE_NONE)
ss->staticEval = bestValue = evaluate(pos, ss->evalMargin);
+
+ // Can ttValue be used as a better position evaluation?
+ if (ttValue != VALUE_NONE)
+ if (tte->bound() & (ttValue > bestValue ? BOUND_LOWER : BOUND_UPPER))
+ bestValue = ttValue;
}
else
ss->staticEval = bestValue = evaluate(pos, ss->evalMargin);
}
else
ss->staticEval = bestValue = evaluate(pos, ss->evalMargin);
if (PvNode && bestValue > alpha)
alpha = bestValue;
if (PvNode && bestValue > alpha)
alpha = bestValue;
- futilityBase = ss->staticEval + ss->evalMargin + Value(128);
+ futilityBase = bestValue + ss->evalMargin + Value(128);
}
// Initialize a MovePicker object for the current position, and prepare
}
// Initialize a MovePicker object for the current position, and prepare